I have a problem with a scene and wonder if anyone has experienced anything like this or can identify what I may have done wrong.
Using the current CP8 beta, I have a scene with a short animation of a character I created. The character is rigged and has IK chains.
When I run the animiation, the figure performs correctly so I can see that the skeleton is attached to the mesh. Also, looking under the animation menu I see Detach Skeleton is available for selection.
I copied this file, using Save as, to another file. I ran the animation again to the end point (still working fine). I then move the markers so I can begin a new animation where the last one finished.
When I move the camera, or add a light, or add another object, the skeleton automatically detaches itself from the mesh. The animation menu now has the Detach Skeleton option grayed out.
I have used this same approach for other scenes and had no issues so not sure why I am having this problem now. I will probably end up rebuilding the scene as needed from scratch but before doing that, thought I would see if this strange behavior rang any bells with you more experienced users.