Digital Art Zone

 
     
Using Polygon group editor to reduce materials (SOLVED)
Posted: 12 September 2012 03:36 PM   [ Ignore ]
New Member
Avatar
Total Posts:  21
Joined  2009-08-23

Hi
I am having trouble understanding how to properly reduce the amount of materials on a daz figure, for use in Unity. I create a new surface (eg. Character skin), and assign other surfaces to this one. However, when I do this, my figure turns grey. If I export it as .fbx to Unity, it does have one material, but loses uv assignments. When I attach the texture atlas image,(that I Captured before surface assignment), it just appears all over.
Any help would be appreciated.
Thanks

Update: I came across this tutorial that solved the problem, and also goes over the entire process of bringing genesis into unity.
http://www.digitech-innovations.com/forum/?p=319

Image Attachments
Polygon_group_editor.jpgPolygon_group_editor2.jpg
Profile
 
 
Posted: 13 September 2012 11:42 AM   [ Ignore ]   [ # 1 ]
Active Member
Avatar
RankRank
Total Posts:  744
Joined  2012-02-12

Use texture atlas instead. It’s two click

 Signature 

My Deviant Art

Profile
 
 
Posted: 13 September 2012 06:35 PM   [ Ignore ]   [ # 2 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2832
Joined  2004-04-14

Yes, use Texture Atlas.  It will allow you to combine a figure with its entire outfit and hair all into a single map.  If you have Decimator too you can use it to reduce the model’s resolution too.

 Signature 

My DAZ3D Store
My Free Stuff
My Art @ DeviantART
Ships of the Line - MEGA THREAD
How to use the Poser Format Exporter - **Updated 2013-02-09**

Profile
 
 
Posted: 14 June 2014 04:53 AM   [ Ignore ]   [ # 3 ]
New Member
Total Posts:  6
Joined  2011-01-18

Hi,

I am facing the exact same problem as the original poster. But the link that he posted with solution (http://www.digitech-innovations.com/forum/?p=319) is no longer online.

Can someone guide me to how I can reduce the number of polygon groups using the Polygon Group Editor? (I have a shirt with 4 surfaces, they all reference the same texture, I just want to make that 1 surface for the shirt and therefore 1 drawcall/material in Unity or UE4).

Profile
 
 
Posted: 16 June 2014 01:24 PM   [ Ignore ]   [ # 4 ]
New Member
Total Posts:  1
Joined  2006-04-11

Link resurrected (hopefully) here:

https://web.archive.org/web/20130607031220/http://www.digitech-innovations.com/forum/?p=319

Profile
 
 
Posted: 16 June 2014 02:56 PM   [ Ignore ]   [ # 5 ]
New Member
Avatar
Total Posts:  21
Joined  2009-08-23

I gave this all up and moved on after my laptop was stolen and i did not back up my files :(
but here is a small ispirational video for you. Good luck, and back up your work!

https://www.youtube.com/watch?v=cbzWhuNllDM

Profile