Using Polygon group editor to reduce materials (SOLVED)

wizardiouswizardious Posts: 0

I am having trouble understanding how to properly reduce the amount of materials on a daz figure, for use in Unity. I create a new surface (eg. Character skin), and assign other surfaces to this one. However, when I do this, my figure turns grey. If I export it as .fbx to Unity, it does have one material, but loses uv assignments. When I attach the texture atlas image,(that I Captured before surface assignment), it just appears all over.
Any help would be appreciated.

Update: I came across this tutorial that solved the problem, and also goes over the entire process of bringing genesis into unity.

1024 x 768 - 487K
1024 x 768 - 233K
Post edited by wizardious on


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