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Snap a vertex to another vertex on a different object…
Posted: 28 May 2012 12:38 PM   [ Ignore ]
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is that possible in Hexagon?  I need it to be to preserve UV.

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Posted: 28 May 2012 12:51 PM   [ Ignore ]   [ # 1 ]
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Select the vertex, start to move it and then hold down the shift key and you’ll be able to snap it.

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Posted: 28 May 2012 01:15 PM   [ Ignore ]   [ # 2 ]
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Ghostman, I can only get that to snap to the grid.  I need it to snap to another vertex.

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Posted: 28 May 2012 01:28 PM   [ Ignore ]   [ # 3 ]
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You need to be in wireframe mode or have both object selected.

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Posted: 28 May 2012 02:34 PM   [ Ignore ]   [ # 4 ]
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OKAY!  I figured it out!... you have to grab the 2D Move corner in order for it to work… at least that’s what I have to do.  thanks Ghostman!

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Posted: 28 May 2012 02:37 PM   [ Ignore ]   [ # 5 ]
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Sorry I forgot to mention that. red face

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Posted: 28 May 2012 02:50 PM   [ Ignore ]   [ # 6 ]
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It’s very cool at least you pointed me in the proper direction.  This ability is critical for me!  It’ll allow me to draw hair using curves and have pre-UVmapped verts snapped into those!

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Posted: 28 May 2012 06:48 PM   [ Ignore ]   [ # 7 ]
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I use this method A LOT:
 
1) Select the object you want to move points from.
2) Select “point select” mode.
3) Select a point on the object you want to move.
4) Under the “utilities” tab, select “Snap/Align”; a little target circle will appear as your cursor.
5) Move the target near the selected point and press your shift key. The target will snap onto the selected point.
6) Drag the point to any other point in the scene, and it will snap to that point as it gets near.
 
Repeat 3-6 to your heart’s content for any other points you want to snap.
 
This works from any object to the same or any other object in your scene.
 

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Posted: 29 May 2012 04:07 PM   [ Ignore ]   [ # 8 ]
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wancow - 28 May 2012 02:34 PM

OKAY!  I figured it out!... you have to grab the 2D Move corner in order for it to work… at least that’s what I have to do.  thanks Ghostman!

When you have the universal manipulator selected yes. If you use the “Translate Manipulator(T)”, you can drag the actual selected vertex.

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