I think Bigh is making a valid point and one that I can support. Vue is a wonderful application which no one has denied in these past pages. My own choice to stick with Bryce has nothing to do with what it can do that Vue cannot. I just refuse to let Bryce die so I keep at it and I encourage others to do the same. Vue is still a wonderful application from what I have seen.
I am actually envious of Vue on several fronts. In the right hands with the right modules I know that Vue can blow Bryce out of the water. Due to pricing I would expect Vue to be a better application. New users have some pretty amazing clouds, sky, water, terrain presets to chose from so in a relatively short time they can make very nice renders. Vue has had powerful presets for several versions now. Bryce really didnt have all that fantastic of a set of presets before Bryce 7 was released. Dont get me wrong, there have always been presets in Bryce but not like we have now. So this is one area that Bryce 7 has closed the gap a little bit.
Another thing is pipeline. Vue has been used for several high end projects such as movies like Avatar, so the lesson is that if you get good enough at Vue perhaps Pixar or some other film studio might come a calling for your skills and pay you handsomely someday. Vue has modules to bridge with Maya and Max and other high end software so it simply pays to know your way around Vue if you are a professional cg artist. Bryce so far has not managed to get big studio attention. Bryce is much more isolated than Vue. It should also be stated that exposure gained by Vue with these high profile projects also helps generate revenue for continued feature development. Procuring development funds for Bryce seems like quite the task.
Further, Vue galleries often outshine Bryce galleries. But this is not solely due to the applications, but also to the expertise of the users. Many Vue users have formal training in CG art and as mentioned are high end users so many of them can be considered professionals. Very few Bryce users come from a professional CG background. The average Bryce user is starting from 0 having to learn 3d concepts as they go. Many Bryce users were attracted to Bryce due to the low price alone and such users likely have slower computers. Consider the average Vue user with so many coming from professional backgrounds with professional computers to get the job done.
It aint a fair fight from the start.
Vue has a nice foliage translucency that renders much faster than it does in Bryce so leaves on trees can look more natural in Vue than in Bryce unless you are willing to spend the time. Lighting is more reliable in Vue, that much I already know from looking at galleries. Vue has a nice Global Radiance feature that gets outdoor lighting quite close to what nature would intend. Right now with Bryce we are still getting to grips with the best means of creating GI for outdoors. So while Vue offers a well defined and mature Global Radiosity, Bryce has TA optimization for hdri backdrops and other tools which are extremely powerful, but quirky in more ways than one. Can Bryce GI compete with Vue’s Global Radiance, of course it can, if you are David or one of the other people who have the understanding. But that too will change as we get better at creating presets that do the hard stuff for the novice.
Where Bryce needs to improve further still, as I have stated for years, is to have ever more amazing presets to wet the appetite of newbies. But it also needs to get the formal GI controls ironed out so that they are easy to use in terms of interface design and speed of rendering. The tree lab in Bryce needs an overhaul but to be honest the trees in Vue suck compared to Carrara. Carrara has the best trees around these parts by a long margin.
Peter mentioned Howie Farkes in the other thread. I remember when he decided to adapt his Carrara scenes for Vue to sell online. I have not seen too much come of it. Why? Because unlike Carrara that has amazing trees but isn’t really a landscaper so only HE can make it sing, Vue is indeed a dedicated landscaper. As someone once said…“Anyone can be a Howie Farkes in Vue.” I think this statement is true. Vue is a worthy application.
I still prefer Bryce. For me it produces results close enough to Vue that I dont miss or feel the need to get Vue at all. But that is just me.
Mark, aka LordHardDriven is making a very valid observation. Bryce does not natively know how to handle MegaScenes like the Volcanic Archipelago. Yes it has the raw materials, but the means to build up a scene like that is currently far from elegant. What I hope to do is to develop a set of approaches to such projects that take the guess work and uncertainty out of the process. If possible, yes I would like to try to convince Daz to implement them as actual features in the next version if there is a next version. Mark is right, at this point there is no tutorial listing steps from A to Z but I am indeed working on it.