botdog - 11 September 2012 12:18 PM
I believe that those who “stick with” this community and offer their input good or bad will keep this whole 3D experience the incredible and enjoyable one it has been through this last decade. To those who feel the need to leave I have only this to say. The door is always open, come in again sometime and be astounded.
...well being one of those who has been a bit blunt and laid a few things on the line as to where this media is heading (particularly the fact that the it has pretty much outgrown the 32 bit platform, which, alas is the way of “progress”) and not in the position to lay out hundreds (thousands?) more to support the “next generation” of figure models I am beginning to wonder if my association with Daz may not have seen better days. The fact that the core application has never really been stable or “finished” before the next version was launched, and “new” features seem to take precedent over developing a sound and stable core programme, it has become a bit frustrating to say the least.
I used to render scenes at the rate of almost one a night. Last night, on one thread I just posted my first new scene I did in over a month. It;s not that I have lost interest, as it has been weariness of dealing with an incomplete and often unstable application that is in constant “Beta” status.
Maybe 4.6 or 5 will be the next best thing to sliced bread, I don’t know. Currently though, there are still too many issues from plugins not working to features that are still “broken”. It’s kind of like getting a new a car but the airbags aren’t yet installed, the headlamps don’t yet work, and only the rear left passenger window rolls down.
I always thought Daz really had something here, A fully modular rather than “fixed” application that could be tailored to the individual’s needs rather than the individual’s needs being tailored to the application which is why I “hung on” all these years. This recent move to an entirely new format and marketing direction pretty much abandons part what has gone before and in the end leaves a portion of the community out.
That’s just the way of business sometimes. Daz want’s to establish it’s own identity in the 3D/CG media and not just be a “provider of Poser content:” content anymore. They have every right to move out into their own light., that’s what the whole concept of “free enterprise” is all about. Unfortunately, such a move is not without causing a bit of “collateral damage”, such as the community members (some who have been here for the long haul, much longer than I have) who have decided to leave because they no longer feel a part of Daz’s vision anymore.