Personally I am quite happy with the official metadata DAZ has been providing lately.
For characters, clothing and vehicles everything now seems almost always accoring to the guidelines:
http://docs.daz3d.com/doku.php/public/dson_spec/format_description/metadata/categories/start
Update /Edit 27. Feb 2013:
Added more examples and updated the suggestions.
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There seems to be one huge area that seems to be rather inconsistent with categorization and file types used:
Environments vs Environment props
It tried to have a look at products released lately to get an understanding how those items are “officially” categorized.
I do get the feeling that depending on staff there are very different systems used.
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Product examples:
http://www.daz3d.com/new-releases/vintage-for-west-park-ablutions
All individual files are set to the type “actor” and are categorized as
Default/Environments/Architecture/Interior
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http://www.daz3d.com/new-releases/modular-ruins
All individual files are set to the type “props” and are categorized as
Default/Environments/Architecture/Exterior
There seems to be two different kind of categorization systems going on when in one case all items are set to file types “props” and in the other case all are ” actors”.
Nevertheless both products just categorize everything as Environments and place nothing in the prop categories.
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Another example is
http://www.daz3d.com/dms-circle
Here the sets are placed in
Default/Environments/Architecture/Exterior
All props are placed in
Default/Props/architecture
While here a distinction between Environments and props is made the officially available “props” cateogries are not used:
Arc+lamp is not placed into Default/Props/Lights as it could have been.
Default/Props/architecture can not be found on the “official” category list:
http://docs.daz3d.com/doku.php/public/dson_spec/format_description/metadata/categories/start
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3 examples - 3 different systems of “File Type” and “Categories” used. All updated / released in the last few weeks.
I am aware that sometimes months pass between packing up the product and the release to the store.
So it might be that internally on one system has been agreed.
There reality may be that there is just not enough staff / time to release only products with updated metadata that matches the official guidelines.
Nevertheless the downside of this is that for customers not yet familiar with metadata it might be very difficult to see the benefit of it all when there does not seem to be one coherent system used.
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Suggestion:
Personally I feel like presets that load a whole scene should be placed in
Default/Environments
Default/Environments/Architecture
Default/Environments/Architecture/Complete
Default/Environments/Architecture/Exterior
Default/Environments/Architecture/Interior
Default/Environments/Cityscape
Default/Environments/Effects
Default/Environments/Landscape
Default/Environments/Skydome
The file type of scene presets could be “set” for everything placed in the Environment categories.
Maybe it would help to rename the file type “set” to “Environment”.
This would made the distinction easier:
If its not a complete scene then it must be a single “prop” and therefore be placed in the prop category.
If there is a preset to load for example 10 chairs it would still make more sense to put it in props.
If it is a preset to load 10 chairs a table and counter without walls its somewhat a grey area between sets and props
If it is a preset to load 10 chairs a table and counter with walls and floor then it can be said it is a complete interior and can be added as “set to the environment cateogires.
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For building scenes from individual props there could be detailed categories used:
For example:
Default/Props/Electrical
Default/Props/Furnishings
Default/Props/Industrial
Default/Props/Landscape
Default/Props/Lights
Default/Props/Machinery
Here it might be helpful if addtional information is added to the documentation what kind of files go to what category.
For example what is industrial?
Where should one place items like walls, doors, windows?
The file type of “props” should be “props”. Personally I feel like “Actors” should only be Figures or transportation items.
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At the moment it seems there is not really made a difference between full scene files and environment props that could be used to build scenes.
I feel like it would be great if also some addtional categories could be found for environment props so that building scenes from scratch by combining different props from different scenes would become possible very quickly.
I understand that the team is very busy at the moment with quite a lot of different tasks. But if some time opens up in the schedule having another look at how Environments props are categorized might provide useful for the future.