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Ancient Prophecies <Commercial>
Posted: 12 September 2012 02:56 PM   [ Ignore ]   [ # 16 ]
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In Poser or DS 4 (or using a modelling application) you should be able to group the rubble and assign it to a new material, if you want to lose it. You could even split it into new objects if desired. Of course that does depend on what’s behind it, but I’ve done the like with various sets when I’ve wanted extra flexibility.

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Posted: 12 September 2012 03:03 PM   [ Ignore ]   [ # 17 ]
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Richard Haseltine - 12 September 2012 02:56 PM

In Poser or DS 4 (or using a modelling application) you should be able to group the rubble and assign it to a new material, if you want to lose it. You could even split it into new objects if desired. Of course that does depend on what’s behind it, but I’ve done the like with various sets when I’ve wanted extra flexibility.

Yeah, like I said, I’ve assigned new material groups before—but it would have been nice to have it set up that way to begin with. smile

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Posted: 12 September 2012 03:49 PM   [ Ignore ]   [ # 18 ]
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Here’s looking down on the main area without loading in the pyramid and altar, and with no extra props loaded. I cranked up the ambient lighting for you and turned off the ambient on the fire materials.

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Posted: 12 September 2012 03:52 PM   [ Ignore ]   [ # 19 ]
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Thank you, that helps to clarify it enormously.

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Posted: 12 September 2012 03:59 PM   [ Ignore ]   [ # 20 ]
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The back doorway there has cobwebs in it. The front wall has two more statues. Here’s a quick one looking out the doorway you can see in the first picture (lower quality, sorry).

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Posted: 12 September 2012 04:39 PM   [ Ignore ]   [ # 21 ]
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And here’s a quick one of the props and the dias and altar

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Posted: 13 September 2012 08:15 AM   [ Ignore ]   [ # 22 ]
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Heh, you tipped me over into buying it. Now, I really don’t need to buy Cthulhu to occupy it do I?

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Posted: 13 September 2012 02:03 PM   [ Ignore ]   [ # 23 ]
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Thank you.
I think I am going to have fun with these sets.

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Posted: 16 September 2012 10:14 AM   [ Ignore ]   [ # 24 ]
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Startled

Ancient Prophecies rendered with Reality/LuxRender.

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Posted: 16 September 2012 10:37 AM   [ Ignore ]   [ # 25 ]
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Can’t wait to do some AVP renders

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Posted: 28 December 2012 05:06 AM   [ Ignore ]   [ # 26 ]
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What’s the deal? I bought this when it first came out. I was going through Faveral"s store and noticed my renders were different then the promo pics and was missing a few things! I just did this render to show what I get. Notice the difference? Why? I really would like to have this fixed!!!

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Posted: 28 December 2012 05:37 AM   [ Ignore ]   [ # 27 ]
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The details on the walls are done via displacement maps.  Make sure rendering of displacement maps is turned on.

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Posted: 28 December 2012 06:53 AM   [ Ignore ]   [ # 28 ]
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[size=4]

cwichura - 28 December 2012 05:37 AM

The details on the walls are done via displacement maps.  Make sure rendering of displacement maps is turned on.

 

Thanks! The reply was a lot faster then what I expected!  Got most of it figured out…still missing some on the center panel , around the head sculpture and along the bottom[/size]. maybe I haven’t found the displacement maps for that yet like I had to for the others. Why weren’t the displacement maps in the right places right out of the box so to speak?

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Posted: 28 December 2012 08:42 AM   [ Ignore ]   [ # 29 ]
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They should be - unless you use the Poser version in DAZ Studio, when the displacement maps will not be set. Make sure you use the DS format version, or apply the DS material presets if there are any, and you should be fine.

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Posted: 28 December 2012 11:44 AM   [ Ignore ]   [ # 30 ]
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That’s where the problem is…....I used the poser version on Daz I believe! A very big thank you to all!

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