There are a couple of issues here,.. (protected content) for example figures you’ve purchased, like V4 M4 etc..
those are protected (from the user) but you can break in and edit the model in carrara, but you can easily break morphs, mapping, rigging, etc…if you don’t know what you’re doing.
Fenric has a nice “Posing tools” plugin set which includes an Unlock / Lock option to do this without breaking the figure.
The other thing is Figure groups,.. or Animated groups
You can’t copy / paste an entire figure with rigging,.
You can save the figure to your browser, then drag it back into the scene to create a new figure.
For parenting it’s a matter of dragging the item to the body part in the instance list on the right,. you can drag an item to the bottom of the list, and the list should scroll up,.. or you can reduce the visible branches so that it’s a shorter list of parts.
you can also expand that panel.
I want to scale one part of an object that doesn’t have any children/bones to select, but when I take it to the model room and scale that part, it goes through the rest of the object that is not selected.
can you say what object it is,. eg: a prop…
and what part of it you’re trying to adjust,.. maybe even a pic or two…
in Cararra, there’s two ways to scale,..
There’s the “real” scale,.. which is in the Modelling room,... and there’s the “false” scale,.. in the Assembly room.
when you edit a model in the modelling room, and you adjust it’s scale,. then that changes the physical size of the object.
when you change the scale of an object in the assembly room, then the original object remains the same, it’s just artificially scaled up or down.
How do I add bones or children?
There’s a Bone tool in the main toolbar,. in the assembly room,. you’d add bones by drawing them using that tool,.
TIP: use the Quad view option to show the front, left, top and camera view when you’re adding bones, so that they’re created in the correct place. .. it also helps to have your model in the scene at 0.0.0.
once you’ve drawn the bones,. You would select the Bones list, and the Model you want to attach the bones to, then go to the Animation menu, and select “Attach skeleton”. then , with the bones and figure still selected, go to Animation / Create Animated group.
then you can drag that figure group and save it into your browser.
To edit a model’s shape which is rigged with bones,... you need to detach the bones from the model, then attach them again when you’re done editing. you’ll probably also need to adjust any weight mapping you’ve painted.
For parenting,.. you would drag an object in the instance list, and drop it onto the object (in the list) you want to parent it to.