•Edit the Master: Edits all instances of a particular master object.
•Create a New Master: Creates a new master object for the current instance, and leaves other instances unchanged.
Is Create a New Master like always work on a duplicate, not your original? Does the Edit the Master make changes even to your master object, causing you to lose it?
Edit Master means that if you edit the master object, then yes, that object would change and therefore you’d lose the object as it used to be. But it also means that if you’ve got seven instances of that object (including instances using the replicator/surface replicator) then those objects will change as well.
Create a New Master means that you could make 100 instances of your original master object, and then change any of those instances to a new master, so that you could edit it slightly without changing all the other instances, or the original master. You could then use your new master to make 100 new instances. So you’d have 100 of one type and 100 of another.
I want to scale one part of an object that doesn’t have any children/bones to select, but when I take it to the model room and scale that part, it goes through the rest of the object that is not selected. How do I add bones or children?