You select the Gap’s between two, or more key-frames, (where the tweeners are), then look on the right hand side ,to the tweeners area, click on the text which says linear or bezier, and you’ll get a drop down menu, where you can select a different type of tweener.
The Cut tool, when you select it, will show only the Guide hairs (you can add more or remove guide hairs) and the Cut tool will let you click and cut the length of the guide hairs,.
It’s easiest to have either specific areas of guide hairs or define Hair Groups, so that you can create a fringe, (or “bangs”)
Different hair groups also allow you to apply different hair shaders to each group, which can define the colour, but can also be used to shape the hair, by adding Curl, Kink, Frizz, Clump and adjust the length of the hairs, and add variations to all of those.
The Guide hairs can either be Brushed into a basic style, or can be individually dragged into a shape, you can also adjust the position of the “Control Point” along the length of the hair, from root to tip, which allows you to brush or drag the guide to shape the hair in different directions at the Mid point, or ends, without effecting the rest of the shape.
It’s a complex tool, and as the Hair shaders can also be used to shape and style the hair, it becomes even more complex.
Dude, you don’t visit my thread and it needs some regular Scotland. It’s got regular England, regular America and regular Wales. Needs some regular Scotland. And on a personal level, I miss your insight!
Now, back to topic: I am a HUGE fan of Carrara, but also becoming a huge fan of Genesis. Main reason I want my work to be done in DS is because it’s got a larger user base than Carrara.
I am looking at that tutorial you put up, for fire, and some things don’t seem quite right but I can’t put my finger on them because my knowledge of Carrara and particles isn’t good enough.
I am going to start saving some money for when the next incarnation of Carrara is released and I can use Genesis with it.
You have me wondering what it could be you can’t put your finger on. lol
The logo tut left out a few parts that I had to figure out on my own.. I don’t know about the fire tut though, because my friend couldn’t finish scripting it for me to understand.
Let’s say I want to make a flaming sphere with tongues of fire dancing in every direction, like the sun. So…
Pic 1: I opened a small scene and scaled the timeline to 00:06:00. Then, I inserted a sphere and particle emitter into the scene and put the settings shown in the first screenshot.
Pic 2: In the shader room, I made the texture from the particle fire video tut.
pic 3: I scrubbed forward a bit on the timeline and rendered the frame. This isn’t the flickery result I wanted. It just makes a huge flamy ball around my sphere.
So,I’m reading about forces in the Carrara manual. I understand a flow force can be used to simulate wind, damping force is like rolling a ball through sand, and torque force is like a spinning fan. But I don’t really get directional and point forces. They sound like push and pull, respectively. So what’s the difference? Can’t you just put a sphere here, scrub forward and set a key frame?
they work with physics and hair!
once you start playing with physics! you are addicted!
get a sphere, stick it above a plane
in motion choose physics instead of keyframe
click the sparkly fairy wand on the left top of the screen
see ya tomorrow!!!
(that is how Andy addicted me! I thought it was complicated
it is not!
like playing with dominoes!! you can do dominoes too! everyone does!!!)