How to cut a mesh ?
Over in the studio forum there is a thread about making a quick suit and chopping it up to create different clothing items.
I am in the process of creating such a suit in Hexagon and apart from the regular crashing it's going well.
My question is - can Hexagon be used to chop a mesh ?
For example can I use a curved plane to cut an armhole or an inclined surface to cut the top of a boot.
The only tool I can see that offers this is Boolean but I don't like to use that as I get weird results.
Years ago I used Rhino which is a nurbs modeller with a few mesh editing commands one of which was slice.
Surely Hexagon can offer a similar function.