I’m increasingly interested in using Daz Studio to assist with concept art and previz for costume and set design for a musical. I’m primarily a 3ds Max user, using Max for scene and set conceptualisation.
[I do have an old-ish version of Poser, and there is an upgrade path, but Genesis figures are not - as far as I’m aware - Poser compatible, so Poser + PoserFusion is sadly a no-go for me.]
So, I will need to render out in Daz separately, and comp in (my workflow is currently Max -> Nuke -> AE / PS). I have a couple of workflow questions which I hope some lovely souls will be able to help with
1) Is there a standardised workflow for transferring cameras between Max and Daz? Is this in any way possible? Camera settings, and (most importantly) positions?
2) If no, can Daz import a “backplane” image which could be used for positioning? What about lo-res geometry from Max (which will be hidden at rendertime, but for character posing purposes). Is the FBX importer reliable enough for this?
3) If (1) is no again, are there any Python scripting abilities in Daz? It might be possible to write a pipeline tool to import cameras etc.
4) Are worldspace scales the same between applications?
5) Is it possible to render out separate passes in Daz? Particularly z-depth?
The Genesis figures look incredible, and it would be great to add them to my toolbox. Poser + PoserFusion would have been ideal, but it’s not to be, unless I go to V4 figures (which is an option, but not my preferred route).