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Hair length and hair density shader usage question.
Posted: 09 September 2012 10:18 AM   [ Ignore ]
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When using hair density and hair length shaders do I just paint them on the uv map before hand and then load them up in the texture room?

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Posted: 09 September 2012 10:38 AM   [ Ignore ]   [ # 1 ]
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Yes, you can do that. Hair Density and Length are UV-mapped shaders (2D) so you can paint a greyscale texture (white = 100%, black = 0%) and use it in those shader channels. You can also use pattern and noise shaders to create designs and avant garde textures.

When you create the hair, you have the option of using UV Maps or Geometry to determine aspects of the hair model…. I am not sure how far this choice translates into the hair shader, but it might effect you. If you are using a DAZ character everything is UV mapped already so there will be no problems.

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320+ TUTORIALS for Carrara at CARRARA CAFE
C3DE - CARRARA 3D EXPO MAGAZINE - the showcase for Carrara Artists

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Posted: 09 September 2012 12:24 PM   [ Ignore ]   [ # 2 ]
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Thanks I am using the Manitou from Mestophales in Carrara Pro 8.

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Posted: 09 September 2012 08:53 PM   [ Ignore ]   [ # 3 ]
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If the hair needs to span across several UV maps, you may need to create a different hair group for each map…

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320+ TUTORIALS for Carrara at CARRARA CAFE
C3DE - CARRARA 3D EXPO MAGAZINE - the showcase for Carrara Artists

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Posted: 10 September 2012 01:15 AM   [ Ignore ]   [ # 4 ]
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Thanks.  Here is what I have so far.

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Night_of_the_Manitou.jpg
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