Thanks for the quick reply JimmyC_2009 - I thought I was approaching it wrong but wanted to verify - it just seems sooooo easy to do it that way. Is it preferable to NOT combine primitives then and, for the example project I mentioned, work with a single rectangle primitive ONLY, and manipulate surface polygons into the shapes I want (in this case spikes at random sizes, shapes and spacing)? Or, sliding the primitives together and as you suggest, wlding (target) points togother and deleting the parts that don’t fit when your done (the hidden parts)?