Question about Welding Primitives
Is WELD the correct command to use when makinga composite shape from two or more primitives? Example: rectangular primitive with various spikes made from cone primitives inserted all over it's surfaces. Say 1 rectangle, 15 cones inserted. Select all and click weld. Does that operation remove all the unseen polygons and parts and make it a contiguous whole with nothing "hiding" on the inside that has to be computed somewhere down the line?