Uberenvironment Lights showing Mesh Grids
What's the deal with uberenvironment lights?
They make any Skydome's mesh, and some other mesh grids, show up in renders.
I can get rid of it by setting the Occlusion Colour to white instead of black, but that effects the shadowiness of details in the render, and makes things more glared in general.
Surely it's not supposed to be like this? What's everyone else doing to deal with it?