yes what I do is open a file that is a daz file and make some changes then save it. It save fine . say it is a file of a room scean. then I open a diffrent .daz file of a person and make changes also, then merge the .duf of the original room with changes to the daz of the person. now I hit save and since it is a .daz file it askes me for a name. I select the .duf file of the room and it askes if I wish to overwrite i say yes. it dose its thing and then i hit new. wait for the scene to clear and then open. I select the .duf I just saved and when it opens none of the things I just merged into it were saved.
I would merge the DAZ file into the DUF file, rather than the other way about, although I just tried this and it makes no difference to me.
When you get the merged scene the way you want it, don;t save it with the same name, use a different name, say add ‘_1’ or ‘_2’ to the end of the filename. When I am creating a scene file, I save it quite often, but si save it incrementally, that is to say, I save each one with an incremented number, so taht I can go back to any previous version of the scene. It is not a great idea to overwrite scene files anyway as a general rule.
yes merging a .daz to a .duf works. but for some reason the other way around will not on this machine. go figure.
I have one more small problem that you might be able to help with. if not its not to bad to deal with.
in one of my .daz scenes i have a room with many props i have all props parented to the room so if i need to move the room to a new location to fit it to something else it all moves as one. when save this room as a .duf the light fixtures end up moved to a new location but the parameters numbers say it is in the same place as it was. when i select the lights fixtures in the scene tab the bounding box is were it supposed to be but i have to move the fixtures some 800 units to th plus side ( or right) to get them back were they were. this moves the bounding box and manipulator way out of the view.
Honestly no they are not . I’m not using a null at all Its not the lights themselves I’m having a problem with. they stay were they belong. it is the fixture pros that a re parented to the room base i have not added lighting to the scene yet.
I am not sure what is going on, but DS4 has a recent new ‘Group’ option which can be found in Create > New Group, it is even easier than using a Null or parenting for what you want. Select everything that you want to moave as a group, selecte create new group, and you can rename the group to smoething you will recognise like ‘Room’.
You could do the same with the lights, and create a new ‘Lights’ group too. It would probably work a lot better.
This is really a pain in the butt…I can save DUF files now but when I reload them the hair is suddenly invisible. I am gonna probably just downgrade to 3.2 like I have been using for years. This is getting to be ridiculous that I can’t get any work done because DAZ|Studio 4.5 is being a pain.
This is an old thread, but I hope that someone in the know reads it. I have been trying to save some of my characters that were built in 4.0 Pro in the new 4.5 duf format, but they tend to explode. I’m using Version 220.127.116.11 Pro Edition 64 Bit on a Windows 7 platform. The sequence of events is that I load a previously saved scene (which is in a .daz format). I then Save As a Scene (or even as a Scene Subset) in the .duf format. One pic shows the file that I loaded. The other pic shows the explosion. This happens every time I try to save a scene. I can save a preset, but that doesn’t help when I can’t save the hair along with it.
Am I missing something? Seems to me it should be pretty straight forward.