So after my friends have seen my deviant art gallery, and some photos on my fb profile that i’ve created with various software (Carrara 8 mostly, Bryce and maybe 1-2 DS renders) my friends have started a debate on there.
Here it goes:
My friends say it’s descieving to call anything in daz “art” or “my art”, not so much me personally, but anyone’s work who does 3d stuff because: “Well, you didn’t model that figure/prop/hair, you dropped it into your scene from a product you bought on DAZ or some other source”. Their line of thinking is if you didn’t make all the meshes from scratch, all the textures, bump maps, diffuse, etc. it’s not “your” work, but the work of the author(s) behind the scene.
My argument is:
Being provided with a base figure, such as Victoria of any generation and being provided with the textures is more of a shortcut to producing art, to be used in your own original scenes, visializations for someone’s own, personal books/writtings/blogs. Second: I always call my art “my new render”, or something along those lines. When someone asks “awesome design on that dress!” or: “nice swat team armor on that dude!” I always say: “thanks! The dress was from Bobbie25 (Scoopback mini dress, one of my favorite clothing lines!), I edited some textures using GIMP to create some additional details onto it, and the swat outfit is based on Luthbel’s veteran war uniform. I put the “fbi” logo and other stuff by editing the textures in GIMP”, which incidentally sparked this debate.
The whole convo went something like this:
Me: “I made small edits to the original meshes in Carrara, and some texture changes in GIMP, but yeah I bought the stuff from DAZ and those author’s are the ones who get credit for the clothes”.
“Well if you bought those, you can’t call anything in that shot “your work, render or however you want to word it, it’s all someone else’s work, even the final scenes”
This kind of gives me a headache! So one time I took them to my house, and had them sit at the computer, I loaded up DAZ for them and told them to re-create some of the work found HERE ( I could have been more mean and loaded up Carrara instead, but I figured I’d go easy on them and give them something easier like daz studio lol).
So I sat back, loaded some movies up on the ps3 while watching them figure out how to load up a naked V3 figure and try to pose her. Hours went by and he soon realized that it takes a LOT of work and understanding about clothing, texturing, shaders and etc to get the results we see so commonly here. Though he couldn’t come close to remaking much, much like us when we first started working with 3d models.
Still he stands by his original statement that if your scene isn’t 100% your original character it’s not really “your render”. Even though I’ve stated over and over that I make no claims ever to have created the clothing, or models: but simply used them as shortcuts to create a scene that IS original in it’s design. Any inquire of them and I always say where I got that dress, prop, texture.
Not only that but, as my friend found out over at my place: owning the models is one thing: bringing them to LIFE is a complete different tale, and that’s where WE the DAZ USERS come into play: Our artistic views, our way of coloring things like in the thread linked to above.
I’ve often had similar thoughts when someone posts a DS render, then you find out “this was touched up in Photoshop”, It made me feel like i was descieved because: “wait, first you said you did that awesome render in DS, now you’re saying the shadows were created in photoshop with layers, the hair was lightened and touched up in photoshop, You enhanced the goosebumps on her skin through it, just how much of that work is “truly” DS’s work?”, it’s something that has somewhat bothered me, so I can see my friends thinking in a sense.
It got me to thinking: The very skilled people who create movies such as Shrek, Finding Nemo, Final Fantasy and other animated movies probably DID create those characters from scratch, or maybe they did have a baseline figure to work with (Say with the donkey in Shrek) and built up from there. I’m sure those kinds of professionals DO create everything from scratch, but those projects are HUGE and they have staff’s of people working on every aspect from textures, animations, char design, lip movement, speech implimention, and finally putting it into a movie format for the big screen.
So after all this debate, and even realizing how hard it is to create the incredible works we see here at daz, should we feel “belittled” because each and every little aspect of our base models were bought, not molded by our own hands? I still believe that: No, we shouldn’t. I still stand by my original feeling that: Yes, that model is V4, I don’t know the exact person at DAZ who built her, rigged, and created her, and yes that dress/prop/hair, whatever were created by someone else: but it’s US THE ARTIST’s job to bring them to life in our renders.
I thought I’d bring this here to hear other people’s take on this debate, and what do you think of his side “None of it is any of your (us daz users) work” and my opinion: “We brought them to life, and make original creations with them”.