Question about ambient occlusion
Is there any way to get ambient occlusion using only Daz Studio's built-in surfaces, lights, and cameras? Some sort of 3delight render script, maybe, or a setting I missed on a camera? I'm very new to DS so I'll be surprised if I'm not just missing something. :)
So far the only ways I've found to get AO in a scene involve changing object surfaces, or using lights that support AO. Yes, the (excellent) included UberSurface and UberEnvironment from OmniFreaker do this, so that's one option. But I really like being able to see (at least approximately) what I'm doing when I adjust lights and such, and the UberStuff is pure software-render only. And I don't really want to go through and re-surface every object and figure I use in a scene.
(I don't expect to see AO live in the workspace; I'm just talking about the basic lighting intensity, colour, etc.)
Thanks for your help!