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Save character with materials, props, etc?
Posted: 28 May 2012 12:33 AM   [ Ignore ]
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Is there a way to save a character like in Poser, where I can just open it and it will be loaded with whatever I saved it with (full costume, hair, props and morphs)?

I’ve tried the character presets thing and that didn’t work.

Thanks.

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Posted: 28 May 2012 02:12 AM   [ Ignore ]   [ # 1 ]
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Save the scene with the character’s costume, hair, pose etc.

Then when you want to use the character in another scene, do File Menu > Merge, and bring in that old scene to the new scene.

Or if you save the character’s scene into an official DAZ content folder, it should appear somewhere on the Content tab, so you can just double click it.

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Posted: 28 May 2012 02:22 AM   [ Ignore ]   [ # 2 ]
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That works, be sure you do not have LIGHTS in the set you save JUST the character and all the clothes. Then save to your location of choice in the MY Library folder. When you wish to ADD the Fully made character to a new scene this is the SAFEST way to do it. RIGHT click the saved file, from the popup menu pick Merge. I use that method all the time. Right click never errors, I have had hiccups from the dropdown main file menu.

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Posted: 28 May 2012 04:59 AM   [ Ignore ]   [ # 3 ]
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If you are using DAZ Studio, DS4.5 now has a feature to save only selected elements of a scene.

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Posted: 21 July 2014 12:50 AM   [ Ignore ]   [ # 4 ]
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or you can try saving the whole character as Scene Subset. it will save the whole character along with its clothes, props, everything!! but you must do this with only the character you want to save in the current scene, or it will save everything in sight.

if you have new scene and you want to put one of your saved characters in it, go to My Library>Scene Subsets. your character must be there. load him/her into the scene and that’s it.

if there’s another way, please let me know… but this technique works for me just fine.

and yes, I’m still new to Daz and I discovered my technique tinkering around the whole thing.

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Posted: 22 August 2014 12:20 PM   [ Ignore ]   [ # 5 ]
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I was looking for this same thing - saving as a Character Preset or as a Support>Figure/Prop Asset only saves the character morphs and textures. Saving as a Scene Subset as recommended above works beautifully, thanks!

Here are a few additions, if you use Smart Content… (I <3 Metadata!)

Go to Render Settings, turn off Constrain Proportions, and set your Dimensions to 910x910.
Frame your character in the render box for your thumbnail.

Save As>Scene Subset
Save your Scene Subset in a good place in your Library to keep it organized - I’m saving mine in My Library>People.
Navigate to your new character in the Content Library.
Click the Active Pane Options over your Content Library (the little Arrow and 4 lines icon in the top corner)
Content DB Editor
Select your file in the top part of the window
Select your file in the lower part of the window also
Click on Type: in the middle of the window - Select Actor>Character
Make sure the Categories tab is selected on the lower part of the window
Right-click your file in the lower part of the window, and Add Root Categories to Selected File(s)
Select /Default/Figures/People/ (include any deeper subcategories you want to add for filtering, like Male/Female, Fantasy/Scifi, etc. You can Add Root Categories multiple times if you want to add more than one filter)
Accept.
Now your character will show up in Smart Content under Figures, for easy adding to scenes.

No need to right click>Merge with this method. Once you have the metadata set right, you can just drop characters into your scene at will. smile

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Posted: 22 August 2014 12:54 PM   [ Ignore ]   [ # 6 ]
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That is a blessing for all them figures that are not in the smart tab to begin with. Thanks kaz42.

If this works like the Material preset thing, the Icon is produced from the view in the view-port when you save the stuff. It’s best to set an aspect frame up (say 900 x 900 pixels in the render tab), then set the view-port to the aria you want to be in the smart tab icon. It’s a simple and crude method rather then making your own icons elsewhere, and implanting them somehow.

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Posted: 22 August 2014 01:15 PM   [ Ignore ]   [ # 7 ]
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zarcondeegrissom - 22 August 2014 12:54 PM

If this works like the Material preset thing, the Icon is produced from the view in the view-port when you save the stuff. It’s best to set an aspect frame up (say 900 x 900 pixels in the render tab), then set the view-port to the aria you want to be in the smart tab icon. It’s a simple and crude method rather then making your own icons elsewhere, and implanting them somehow.

Yep, the icon comes from your position when you Save As. Any 1:1 aspect should work fine, but as I just learned from one of the brilliant Randall Lloyd Supersuit tutorials on Youtube, the thumbnail default image is 91x91 pixels, so it will come out better if you use some multiple of 91. He saves his as 910x910, which is simple enough math and a good high-res thumbnail for your Smart Content. smile

On a side note, if anybody just bought the Supersuit pack in the recent sale, I highly recommend those videos. You’ll be amazed at what all the Supersuit can do. There are several Tutorial videos and several Tips videos - watch them all. It can help fix and adjust all kinds of clothing problems, even clothing that doesn’t have many morphs available to it naturally. I’m going to end up using a hidden Supersuit on almost all my character builds now. smile This is a link to the first Tutorial, just follow the channel from there. Enjoy!

https://www.youtube.com/watch?v=Sg5EdvM1xUo&list=UUEGdlvNjr-U8GuQJJPObjeg&index=9

 

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