in case you wonder wassup wassup
in figure 1 you can see a tube that follows an animated marker’s path
animation keyframes are spaced 4 frames
so, the marker positions between keyframes are computed by daz studio
unfortunately the kind of curve used tends to overshoot
and that’s why you see ugly little kinks here and there
in figure 2 you can see that i can impose monotone cubic splines, which dont overshoot
and that’s wassup, i’m adding monotonizing to the script
..... ( time passes )
and in fig 3., the same path after monotonization
so all this post could be called monotonization monogatari
if you’re interested in that topic, i followed this algorithm : http://en.wikipedia.org/wiki/Monotone_cubic_interpolation
...
and in fig. 4 here’s 256 of them