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mcjTransport, model/animate spline based tubes - Version 1 is out !!
Posted: 13 September 2012 03:39 PM   [ Ignore ]   [ # 31 ]
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Wow, it hasn’t been easy for you, but it looks like you got there in the end.  Good thinking!

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Posted: 13 September 2012 05:45 PM   [ Ignore ]   [ # 32 ]
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the keen eye will have noticed that in the first post, i mentioned the word “animated”

well, each time you’ll run mcjTransport, you ‘ll have the option of specifying a new morph name

so you can have as many tube-shapes as you want for the same tube

in the image below i created 3 morphs/shapes

then i animated their morph strength

so using this, you could have Aiko plugging her guitar’s cable in the Amplifier
as in this scene
http://www.youtube.com/watch?v=_Dvwd8Hyh-Y

at frame 0,  // morph1 at 100% // morph2 at 0% // morph3 at 0%
at frame 10, // morph1 at 0% // morph2 at 100% // morph3 at 0%
at frame 20,  // morph1 at 0% // morph2 at 0% // morph3 at 100%
at frame 30, // morph1 at 100% // morph2 at 0% // morph3 at 0%

 

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Posted: 13 September 2012 06:11 PM   [ Ignore ]   [ # 33 ]
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i thought i’d have the script ready today, but there’s one last and important feature i want to add

remember the image of the road in page 2 of this thread, the road was horizontal

in another case it was twisting a specified number of times

i’ll add the possibility to tweak the “roll” (sideway tilt )  of the road

this is essential if, for example you want a flat ribbon to wrap around a character’s arm or leg

so ... you’ll have to be patient smore

 

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laced3.jpg
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Posted: 13 September 2012 07:59 PM   [ Ignore ]   [ # 34 ]
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Better and better!

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Posted: 14 September 2012 02:41 AM   [ Ignore ]   [ # 35 ]
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These boots look terrific!  It is hard to believe that it can be done in DS.

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Posted: 14 September 2012 07:03 AM   [ Ignore ]   [ # 36 ]
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JimmyC_2009 - 14 September 2012 02:41 AM

 

These boots look terrific!  It is hard to believe that it can be done in DS.

well actually they were not done in DS,

i was trying to illustrate, that mcjTransport could be used to create flat ribbons, that follow a character’s leg or arm

so you could make the strings and straps using mcjTransport

the rest of the shoe would still be done in a modeler like Hexagon or Blender

though, the shoes for A3 are available free over here
http://www.daz3d.com/forums/viewthread/4670/
they are props, not a “real” figure but still usable

 

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Posted: 14 September 2012 07:06 AM   [ Ignore ]   [ # 37 ]
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as of this morning this is the UI

The simplest use would be like this

- select the number of sides and segments for your tube
- press the “build” button
- set Daz Studio’s timeline appropriately
- create a null
- animate the null, which creates a path
- press the “update tube” button
- done

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mcjtrui.jpg
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Posted: 14 September 2012 07:12 AM   [ Ignore ]   [ # 38 ]
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I like the interface too.  Yes, my post was a bit confusing in regard to the shoes, I only meant the straps, that was staggering enough for me smile


When you get around to producing a script that can do shoes as well, can I be your business manager?

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Posted: 14 September 2012 09:14 AM   [ Ignore ]   [ # 39 ]
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so here’s the last piece ( well maybe i’ll add something) of the puzzle

the “roll” of the animated marker ( the square with green lines ) is transfered to the tube

the animation of the marker is just 3 keyframes on a 32-frames playrange

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Posted: 14 September 2012 12:27 PM   [ Ignore ]   [ # 40 ]
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knotty tube with (non-tiling) voronoi bump map

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knot.jpgknotty2.jpg
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Posted: 14 September 2012 12:38 PM   [ Ignore ]   [ # 41 ]
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Looks like a knotted hose pipe.  There must be loads of uses for this script.  I am really going to get into this one when it is released.

Brilliant work!

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Posted: 14 September 2012 06:24 PM   [ Ignore ]   [ # 42 ]
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looks like i’ll need one more day

i added the possibility to save a path as a profile curve

so you will be able to create profile curves without using mcjSuperLathe

also, the profiles dont have to be closed loops ( so i guess that’s no longer called ‘tubes’ )

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Posted: 14 September 2012 06:34 PM   [ Ignore ]   [ # 43 ]
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Casual - 14 September 2012 06:24 PM

looks like i’ll need one more day

i added the possibility to save a path as a profile curve

Umm….while you’re at it, could you possibly get it to wash the dishes? grin

This is looking fantastic.  Take all the time you need…

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Posted: 15 September 2012 09:15 AM   [ Ignore ]   [ # 44 ]
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i’m adding the possibility of welding the vertices at the beginning and at the end of the tube
( since it was available in mcjRibbons, mcjLathe and mcjSuperLathe )

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weldme.jpgweldmetoo.jpgcapagear.jpg
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Posted: 15 September 2012 09:24 AM   [ Ignore ]   [ # 45 ]
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Welding is good.  It looks useful.

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