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mcjTransport, model/animate spline based tubes - Version 1 is out !!
Posted: 07 September 2012 09:03 AM   [ Ignore ]
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Download page and manual—> https://sites.google.com/site/mcasualsdazscripts2/mcjtransport

using this script you’ll be able to create curvy tubes in 3d space, right here in Daz Studio

the method is similar to mcjRibbons https://sites.google.com/site/mcasualsdazscripts/mcjribbons

( which, by the way, lets you model an infinity of things )

but makes use of something called “parallel transport”  described here http://en.wikipedia.org/wiki/Parallel_transport

you’ll be able to create and adjust “control points”

based on those points, the smooth tube will be created by the script ( this takes only 1 or 2 second )

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version history
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sept 24 9 pm Version for DS1 and DS2
sept 24 early morn. Version 3 limited the maximum segments to 4096 to prevent accidents
sept 23 9:15pm Version 2
sept 23 9pm Version 1

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Posted: 07 September 2012 12:18 PM   [ Ignore ]   [ # 1 ]
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spiraling cord

 

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Posted: 07 September 2012 12:39 PM   [ Ignore ]   [ # 2 ]
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This looks super, great for so many things.  Coming soon I hope smile

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Posted: 07 September 2012 03:32 PM   [ Ignore ]   [ # 3 ]
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JimmyC_2009 - 07 September 2012 12:39 PM

This looks super, great for so many things.  Coming soon I hope smile

possibly tomorrow !

but if you read this tomorrow, then it’s possibly today

it could be yesterday!

ok lets say, possibly saturday september 8th

maybe 1day later if it’s for the good cause of increased ease of use smile

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Posted: 07 September 2012 03:42 PM   [ Ignore ]   [ # 4 ]
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Wow - that is damned impressive!

By the way, your Jump script is brilliant in DS4.5 when a Geometry Shell is created for a prop the shell has (for me, thus far) appeared offset from the original item - a quick firing up of your script sorts it all out smile

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Posted: 07 September 2012 03:44 PM   [ Ignore ]   [ # 5 ]
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Thanks for replying.  I think we can all manage to wait a little while longer.  I really like the 60s telephone cable, that would be a nightmare to model properly.

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Posted: 08 September 2012 12:43 PM   [ Ignore ]   [ # 6 ]
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well i updated the hpatch/hblock figures ( https://sites.google.com/site/mcasualsdazscripts2/hpatchc-and-hblockc ) so, the tube maker thingie isnt ready .. but, yeah the s word . . .  soon smile

 

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Posted: 09 September 2012 03:18 PM   [ Ignore ]   [ # 7 ]
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well today too i didnt have much time to put on the tube thing

though i did advance a bit

still there’s a ‘flippin angle” issue to fix

i’d say it will be ready this week smile

the silver lining is, i get to make new images that will decorate the web-page for this script

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Posted: 09 September 2012 03:39 PM   [ Ignore ]   [ # 8 ]
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Nice work, looks like it will be a lot of fun.  Thanks for the hard work.

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Posted: 09 September 2012 03:58 PM   [ Ignore ]   [ # 9 ]
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JimmyC_2009 - 09 September 2012 03:39 PM

Nice work, looks like it will be a lot of fun.  Thanks for the hard work.

the moment i fix the kink ( seems to be a problem with angles near 180° ) ... i think i’ll publish the script as-is.

later i’ll see if this can be used to make trees

gigantic render smile

 

 

 

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Posted: 09 September 2012 04:37 PM   [ Ignore ]   [ # 10 ]
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A very big render, but IE9 doesn’t give me any scroll bars, so I can’t see it all.  At least the forum software can handle large images now.

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Posted: 09 September 2012 06:19 PM   [ Ignore ]   [ # 11 ]
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Impressive work!

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Posted: 09 September 2012 07:27 PM   [ Ignore ]   [ # 12 ]
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WOW!  This is going to be very useful - I can think of a lot of applications!

Thanks!

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Posted: 10 September 2012 07:17 AM   [ Ignore ]   [ # 13 ]
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Good news. Ther is no “flippin angle” issue to fix, the script was just doing what it was told.

so, in the image below, you can see how it works.

using a script named mcjZeroTubeMaker, i created a 6 sides by 64 segments tube
that tube is initially so deflated that it’s invisible ( hence the name zeroTube )
on the ground, i placed a photo of a real-life paperclip (a textured primitive plane )
i switched to the top-view camera
then i animated the sphere held by Amy (Aiko3)
the animation starts at frame 0 and ends at frame 64 (since our ZeroTube has 64 segments)
the red dots on the photo correspond to the animated sphere’s keyframes
at frames 0, 3, 6, 9 ....... 63, 64
then i executed the mcjTransport script
and the zeroTube was inflated and bent to become the paperclip !

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Posted: 10 September 2012 07:27 AM   [ Ignore ]   [ # 14 ]
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hmmm…I’ve always been partial to green paperclips.  This script should be very handy.  Thanks for creating it. I can’t wait to put it to use.

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Posted: 10 September 2012 09:00 AM   [ Ignore ]   [ # 15 ]
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REALLY looking forward to this. The script is going to have so many uses.

Will the script support texturing (UV mapping)? One of the images is showing the checker pattern but that could be a Procedural or a Cycles shader…

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