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‘Renderer not found’ when running DAZ from external application
Posted: 07 September 2012 03:02 AM   [ Ignore ]
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I have an external program, which calls DAZ via the SDK.

Basically the flow is:
Start up DAZ studio
Load up various objects and pose presets
Do a series of renderings with various objects turned on and off
Exit DAZ studio

This worked fine with DAZ < 4.5 - Unfortunately this is no longer the case.

Each render is done by the call:
dzApp->getRenderMgr()->doRender( renderOptions );

which now just gives me a msg box saying: “Unable to render, no rendering engine available”

The call to
dzApp->getRenderMgr()->getNumRenderers();

Showed that I have a grand total of 0 available renderers - at least the msg box makes sense smile

So the question is:

How do I get access to a valid 3Delight renderer when I start DAZ studio via an external program?

Any input/help will be greatly appreciated.

Cheers
Spielereinz

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Posted: 07 September 2012 05:10 AM   [ Ignore ]   [ # 1 ]
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I assume you can render directly, with cmd/ctrl-r?

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Posted: 07 September 2012 05:25 AM   [ Ignore ]   [ # 2 ]
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If I start the program normally - yes

Running via app->run(DzApp::FullInterface) - no (same error msg)

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Posted: 07 September 2012 07:50 AM   [ Ignore ]   [ # 3 ]
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Make a bug report then, please.

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Posted: 10 September 2012 03:24 AM   [ Ignore ]   [ # 4 ]
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NOTE:

This only happens in the 64 bit version. 32 bit works fine.

I’ll submit a bug report when time permits.

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