Sorry if this is posted in the wrong place!
So, some backstory—I’ve got relivately unique characters. They’ve got wings and I’ve been searching for the past few months trying to find anything similar. Nothing was working. Either the wings weren’t the right style, or they weren’t made well. It was always one problem or the other—EpicWings were great in terms of quality, but I need wings that attach to the arm. When I found those kinds of wings, they’d be made poorly; they usually don’t have actual /bones/ in them, and they always have that “stabbed in” look. “Strigoi” is the best I’ve found so far, but the bones look weird when you view them from the side (Since there’s no actual bones, just a transmap) and you can see it clipping the arms. Plus, the wings aren’t a perfect match anyway and that bothers me.
After a few months I got sick of looking, so I decided to make my own from scratch. However, this is my first biological modeling project. I’ve posed numerous times before, but I don’t know the workflow of how to actually make something /new/ for Genesis.
In solving the second problem, I need to avoid that “stabbed in” look. I know some figures use part of Genesis’s own mesh to help avoid this, so I began by modeling off of Genesis’s arm. This isn’t a morph—I just grabbed his arm and started working with it.
Obviously in Daz 4.5 I could just use GeoGrafting to attach this, but there’s some shaders I can’t work without that aren’t updated to 4.5, and I don’t know how to do that anyway! So, how would I go about attaching this properly to Genesis so its weighted properly? (See screenshot for what “this” is.).
I’d also like to know if I did it right to begin with. I stopped working for now since the last step before doing UV mapping and textures would be applying the webbing between the bones in the wings—I expect that to take around 100 hours of manual welding considering how it took me a few hours to weld the bones to the arm, so, if I started this wrong already, I’d like to know /before/ I do that.
Just for reference, this is what my character looks like.
Oh, and, this being my first “from scratch(ish)” biological modeling project, I have to ask—Am I doing it good?