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HDR Pro-Sets: Urban Recreation for DAZ Studio Out Now!  [Commercial]
Posted: 12 September 2012 07:29 PM   [ Ignore ]   [ # 61 ]
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DimensionTheory - 12 September 2012 02:18 PM
You're welcome!

The sun direction is meant to match the sun in the photos so the lights are "theoretically" locked in place. They're only stuck there if you want it to be completely accurate. In your picture there it wouldn't really break any effects if you rotated the distant light to light up those eyes. Something else you may want to do is increase your gamma value in render settings, I usually have mine set to 1.10 or 1.15. That will help take out some of that contrast.

Wonderful tip with the gamma. I'm making progress, I think. I played with moving the distant light, but I decided instead to just add a low intensity point light near the head to brighten the face. It seems to work for me with just a single character in the scene, and it doesn't change the direct shadow from the distant light. I'll keep experimenting. This is so much fun!!!

The picture on the left is the default lighting with gamma 1.0 The picture on the right is gamma 1.1 and a little fill from a point light. You'll see I changed my guy to a gal. Isn't Genesis great?
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Posted: 12 September 2012 07:37 PM   [ Ignore ]   [ # 62 ]
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my video quickie
light direction needs work, maybe I need to import a duf of DT's light from DS4.5 to Carrara
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Posted: 12 September 2012 07:43 PM   [ Ignore ]   [ # 63 ]
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Now I'm considering trying animation, so I'm looking for more tips. You have great ones!

In the Promo video there is a subtitle on the animation of a person on an ATV that says "Using stationary cameras means easy animation solutions". Can you expound on what that means? It seems like the camera is moving in the video. Is it just rotating and zooming in and out? Or is all the motion produced by the scene rotating and the ATV moving around? Is the camera parented to the scene or free?
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Posted: 12 September 2012 07:45 PM   [ Ignore ]   [ # 64 ]
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wendy♥catz - 12 September 2012 07:37 PM
my video quickie
light direction needs work, maybe I need to import a duf of DT's light from DS4.5 to Carrara

Wendy, it just shows up as black for me and never plays a video.
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Posted: 12 September 2012 08:36 PM   [ Ignore ]   [ # 65 ]
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works for me just now on Android but I posted it on my desktop, doing a better one with food on the table, replicated birds flying, 3 Stephie5's jogging and goes for a minute. Will prob take quite a few hours, I liked DT's squirells, fur would look cool.
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Posted: 12 September 2012 09:10 PM   [ Ignore ]   [ # 66 ]
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wendy♥catz - 12 September 2012 08:36 PM
works for me just now on Android but I posted it on my desktop, doing a better one with food on the table, replicated birds flying, 3 Stephie5's jogging and goes for a minute. Will prob take quite a few hours, I liked DT's squirells, fur would look cool.

It works now. Don't know what was wrong before. I look forward to the new and improved longer one with food, etc.
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Posted: 13 September 2012 01:58 AM   [ Ignore ]   [ # 67 ]
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Crouching Tiger.

http://www.youtube.com/watch?v=LFp1_RvIAXA&feature=youtu.be
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Posted: 13 September 2012 04:27 AM   [ Ignore ]   [ # 68 ]
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I have to admit I was on the fence if I needed another lighting/environment product. I'm just a point and click kinda person and don't spend enough time learning about lighting techniques. When others started posting their images with their HDR Pro Set, I decided to see just how easy it was to use to get the results others were showing.

This is how simple is it.

1. Load a HDR light set.
2. Load Xerr and posed him and made sure his feet touched the ground plane.
3. Click on render. I did perform an auto-contrast in Photoshop to improve color clarity.

Needless to say I'm tickled pink with this product!



[ Edited: 13 September 2012 04:32 AM by Lindsey ]
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Posted: 13 September 2012 08:41 AM   [ Ignore ]   [ # 69 ]
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barbult - 12 September 2012 07:43 PM
Now I'm considering trying animation, so I'm looking for more tips. You have great ones!

In the Promo video there is a subtitle on the animation of a person on an ATV that says "Using stationary cameras means easy animation solutions". Can you expound on what that means? It seems like the camera is moving in the video. Is it just rotating and zooming in and out? Or is all the motion produced by the scene rotating and the ATV moving around? Is the camera parented to the scene or free?


Your first thought was right, it's not doing any movement other than rotation and zoom during the animations. You get parallax issues when the camera is actually moved and the stuff you have placed in your scene starts to slide around.

Thanks to everyone posting renders! I'm glad it's turning out as easy to use as I'd hoped it would be. I have some family that grew up around where these pictures were taken so it'll be fun to show them what you guys do.
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Posted: 13 September 2012 11:07 AM   [ Ignore ]   [ # 70 ]
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Another animation. I sure do wish Daz would modernize its forum so that YouTube links can be seen.
http://www.youtube.com/watch?v=7NBMujALQ5o&feature=youtu.be
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Posted: 13 September 2012 11:12 AM   [ Ignore ]   [ # 71 ]
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OK ,I'm impressed

Saw the promos a while back, liked what I saw so I watched & waited.

Now Bought it, Downloaded, Installed it and Rendered with it.

This is a quick set up, load a set, loaded & posed a dinosaur I found hiding in my runtime, Rotated the figure and camera around to get an angle I liked, lowered the Dinosaur a fraction so it sat into the shadow catcher plane slightly and rendered, a couple of minutes later this is what I had. No post work except to convert the saved PNG file to a slightly compressed JPG (95% quality via GIMP).

I foresee a spate of hoax photographs to local papers grin

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Posted: 13 September 2012 11:25 AM   [ Ignore ]   [ # 72 ]
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yeah, I doubt a lot of the time people look at animation links
that barbeque at the end of the table is a pain, for my next video I am now rendering I masked it roughly with a shadowcatcher plane but for a still render I would need to do a cutout vertex model to get those handles etc
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Posted: 13 September 2012 11:33 AM   [ Ignore ]   [ # 73 ]
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My wishlist would be some additional environments that have more dirt and hard surfaces to "walk" on. If there's any weakness at all (and I'm being incredibly picky mentioning this), it's that 3D models can look as if they're "floating" on blades of grass on lawn surface.

I'd love a castle courtyard, but doubt there's a spare replica of Stirling Castle in your back garden, LOL.

An idea I had, but have absolutely no clue how it would be done, is would it be possible to do multiple renders of a DAZ Studio scene that could be converted/worked into an HDR background? If so, we could end up with some awesome fantasy & Sci-Fi sets to place our action in.
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Posted: 13 September 2012 11:37 AM   [ Ignore ]   [ # 74 ]
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@kinich...good shot...I hope you got away safely. Who knows what other undocumented marvels will be "photographed" in the coming days. I need to check my "camera" for any interesting shots.

@Wendy ... nice shot...yeah, I'm about ready to give up on videos, except for specialty work. No one seems to watch them much any more....well, except for the ones with sexual themes.
[ Edited: 13 September 2012 11:40 AM by pete.c44 ]
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Posted: 13 September 2012 11:38 AM   [ Ignore ]   [ # 75 ]
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lol, you need a grassy shadowcatch surface!
I often fake it in Carrara by replicating actual grass model mesh on the shadowcatch plane, dunno how you would do in studio, noise displacent maybe but would it shadowcatch?
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        never forget
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Jaderail is at it again

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