Digital Art Zone

 
   
4 of 13
4
HDR Pro-Sets: Urban Recreation for DAZ Studio Out Now!  [Commercial]
Posted: 12 September 2012 09:32 AM   [ Ignore ]   [ # 46 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8231
Joined  2009-07-13
ok, sold
I chose your photographs over Faveral's Medieval docks btw!!!
simply because I realized I might do one video render using that awesome set if I am lucky, have had Le village bundle for over a year and yet to even render a single image!!
but I am far more likely, in fact very likely to use your images in many renders, esp as backgrounds for even indoor scenes with windows so infact better value by a for use factor!
 Signature 

WARNING do not click tongue rolleye what video horrors will be seen if you do cannot be unseen.
my render thread
        never forget
A Drows Walk
Jaderail is at it again

Profile
 
 
Posted: 12 September 2012 09:38 AM   [ Ignore ]   [ # 47 ]
Active Member
Avatar
RankRank
Total Posts:  333
Joined  2007-12-18
barbult - 12 September 2012 09:23 AM
Question: Am I supposed to rotate the camera or the lights and skydome to view another area of the environment?

With Skies of Terra, the lights were parented to the skydome as I recall, and everything was rotated together by rotating the skydome. In UR, the lights are not parented to the skydome. So, I'm a little confused. Did I overlook some usage documentation? Sorry, I don't have lots of experience with HDR lighting.


I'm actually in the process of putting together a little tutorial to show some usage and stuff, this just got released two days ahead of schedule so I'm a bit behind on that so I apologize.

When I was doing Skies of Terra I noticed UberEnv doing some weird things when being parented to objects that have movements applied. UberEnv's relation to the skydome is kind of hard to keep track of like that, when it's changing values on it's own during modifying it gets confusing lol. These are pretty much locked down because of that, the lights and background aren't really meant to be moved or rotated. You're welcome to do it that way if it's easier, it's not going to make anything blow up. I just wanted to make sure it looks the way it's supposed to as much as possible. One easy way around it is to parent the things in your scene (aside from the Pro-Set stuff) and just rotate that. Move everything BUT the background basically, it's really quick and easy so it'll be in the video tutorial.

wendy♥catz - 12 September 2012 09:32 AM
ok, sold
I chose your photographs over Faveral's Medieval docks btw!!!
simply because I realized I might do one video render using that awesome set if I am lucky, have had Le village bundle for over a year and yet to even render a single image!!
but I am far more likely, in fact very likely to use your images in many renders, esp as backgrounds for even indoor scenes with windows so infact better value by a for use factor!


Thank you, Wendy! If you'd like to use what's here in Carrara now you can, it just won't have the same effect until those HDR files are there. JPG backgrounds can cast GI too and you'll have the full resolution background that way, but the GI won't be as accurate and there's no shadow catcher etc yet.
Profile
 
 
Posted: 12 September 2012 10:25 AM   [ Ignore ]   [ # 48 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4685
Joined  2004-08-11
Questions. Are you dude or a lady? Sorry, I like to know to use he or she when I'm talking about a product I like to a friend.

Are you planning on doing a fantasy set using this with allot of mood lighting? I'm really more into deep forest types of settings and have no idea how to set up anything like that myself.

Thanks kind person! raspberry
 Signature 

    —- Wolff On The Prowl—-

Pan Project

Profile
 
 
Posted: 12 September 2012 10:41 AM   [ Ignore ]   [ # 49 ]
Active Member
Avatar
RankRank
Total Posts:  333
Joined  2007-12-18
I'm male lol. I guess the avatar does it, I get the female card a lot but it doesn't bother me. LOL

I've got a lot of plans for these, various locations and themes. Unlike doing these digitally though, I have to actually find these places and get there. I already made a trip to Monterey Bay a month or so ago that I've got some great maps for, they're more along the lines of fantasy but still a bit urban. I'm planning on going up to the redwood forests though, and possibly back to Yellowstone. Those would be good for seclusion.

Here's some pictures from Monterey showing what they'll kinda be like. None of these are from the maps but the areas are similar.
Image Attachments
473568_10151136564456694_992656839_o.jpg473622_10151136564056694_1287549178_o.jpg616632_10151136564896694_1087390548_o.jpg620931_10151136563826694_1084229271_o.jpg621900_10151136565391694_1350289542_o.jpg
Profile
 
 
Posted: 12 September 2012 10:52 AM   [ Ignore ]   [ # 50 ]
Active Member
Avatar
RankRank
Total Posts:  389
Joined  2007-09-11
I would love to have a set using city streets as a background also. Awfully useful using those Stonemason sets.smile
Profile
 
 
Posted: 12 September 2012 10:57 AM   [ Ignore ]   [ # 51 ]
Addict
Avatar
RankRankRankRank
Total Posts:  4685
Joined  2004-08-11
Nice to know the sex.... the last image looks really nice! Love that forest.

I think a city scape would be good but it going to be nearly impossible to get streets free of people and most cars. Wouldn't give you much room to populate the scene with your own cars and people. That's my way of thinking about it anyways....
 Signature 

    —- Wolff On The Prowl—-

Pan Project

Profile
 
 
Posted: 12 September 2012 11:07 AM   [ Ignore ]   [ # 52 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8231
Joined  2009-07-13
better delete this
[ Edited: 12 September 2012 11:11 AM by wendy♥catz ]
 Signature 

WARNING do not click tongue rolleye what video horrors will be seen if you do cannot be unseen.
my render thread
        never forget
A Drows Walk
Jaderail is at it again

Profile
 
 
Posted: 12 September 2012 01:17 PM   [ Ignore ]   [ # 53 ]
Active Member
Avatar
RankRank
Total Posts:  333
Joined  2007-12-18
I've added a usage tutorial to the first post, or if you like you can find it here...

http://www.youtube.com/watch?v=Z8v8AaLYnqM
Profile
 
 
Posted: 12 September 2012 02:04 PM   [ Ignore ]   [ # 54 ]
Addict
Avatar
RankRankRankRank
Total Posts:  2577
Joined  2012-02-04
DimensionTheory - 12 September 2012 01:17 PM
I've added a usage tutorial to the first post, or if you like you can find it here...

http://www.youtube.com/watch?v=Z8v8AaLYnqM

Thanks for posting that so quickly, it was very helpful, and reinforced your earlier text reply. Thanks for that extra tip about the apparent size of the Genesis based on positioning (picnic table).

One place I could use some help is with the lighting of my character's faces. In the environments I've tried so far, the sun seems to be at a high angle and my character's eyes always seem to be in deep shadow, even if I turn my character to face the sun. Do you have any suggestions, or is that just the way the accurate lighting is, because of the sun angle in your original photos? I noticed in the tutorial, the character's face is turned up toward the sun, but I don't want all my poses to do that, of course. Thanks for any advice you can provide. I'm having fun playing.

Edit: added photo.
Image Attachments
UR_grassy_Nigel_in_Onyx.jpg
 Signature 

New member of the Bald Wizards Club

Profile
 
 
Posted: 12 September 2012 02:18 PM   [ Ignore ]   [ # 55 ]
Active Member
Avatar
RankRank
Total Posts:  333
Joined  2007-12-18
You're welcome!

The sun direction is meant to match the sun in the photos so the lights are "theoretically" locked in place. They're only stuck there if you want it to be completely accurate. In your picture there it wouldn't really break any effects if you rotated the distant light to light up those eyes. Something else you may want to do is increase your gamma value in render settings, I usually have mine set to 1.10 or 1.15. That will help take out some of that contrast.
Profile
 
 
Posted: 12 September 2012 02:45 PM   [ Ignore ]   [ # 56 ]
Active Member
Avatar
RankRank
Total Posts:  404
Joined  2005-08-23
DimensionTheory - 12 September 2012 09:10 AM
Thanks to everyone for the comments! I just updated the main post with the product page etc.

To address the questions asked...

Any additional versions of this set will be released at no additional cost to those who buy it. When the Poser and Carrara versions are released I'll have DAZ send out some coupons for those who bought the DS only version. Any additional sets after I get the work done figuring out other programs will be released with all versions in the same product. The only reason you're not getting those versions now is because of the time involved and my need to get something released.

That slight toon effect is probably bringing some misunderstandings. Reality tries to render the same perfect image that DS does, it's unbiased in it's lighting calculation but there's no actual optics involved. It doesn't pass the image through numerous layers of different quality glass going through a camera lens, or pass it onto a camera sensor that has imperfections. All of these pictures were taken with a real camera that has this glass and imperfection, the tooning is just there to remove that. It's not there to add a cartoon style, but to get rid of these things so it looks better with ALL renderers. I'm just calling it toon because that's technically what the effect is.

The shadow catcher will work with any other HDRI you setup with these rigs, though you need to keep in mind there's additional lights here to help with directional shadows etc. For it to look just as good with another HDRI you would have to modify or add lights to make it match. My other products would work great because they already have the lights there, you would just need to load those presets and use the shadow catcher. Just make sure you're not rendering with two UberEnvironments lol.

These don't work in Reality, I'm not really sure if there's a way to do proper shadow catchers there or not. If someone can point me in that direction I'll take a look at it. I've got no problem continuing to support Reality with presets, but the act of making promo content and multiple render tests etc for it eats up too much time these days with how slow it goes. So I'll need a bit of help making it work in order to keep myself from pulling hairs.

Thanks for clarifying that since, even though I'm a Poser user, I would have liked to have the full-sized HDRI files as well. smile Any plans for more/less urban settings with large HDRI like this? Perhaps even interiors?
 Signature 

My RuntimeDNA Store
My Renderosity Gallery
My deviantArt Gallery

Profile
 
 
Posted: 12 September 2012 02:58 PM   [ Ignore ]   [ # 57 ]
Power Member
Avatar
RankRankRank
Total Posts:  1803
Joined  2012-04-14
Does anyone have any of the reality sets? What are they like?
Profile
 
 
Posted: 12 September 2012 03:52 PM   [ Ignore ]   [ # 58 ]
Addict
Avatar
RankRankRankRank
Total Posts:  8231
Joined  2009-07-13
I just started rendering a test Carrara animation, no indirect lighting, camera locked to ball joint
trying out shadowcatch planes for ground and the table,
not precisely lined up (did my best) hopefully animated it will not be so obvious
I could ofcourse drop another table in!
Image Attachments
dt007.png
 Signature 

WARNING do not click tongue rolleye what video horrors will be seen if you do cannot be unseen.
my render thread
        never forget
A Drows Walk
Jaderail is at it again

Profile
 
 
Posted: 12 September 2012 03:58 PM   [ Ignore ]   [ # 59 ]
Active Member
Avatar
RankRank
Total Posts:  404
Joined  2005-08-23
Oh, looks like I missed a few posts. I like those images look very promising, especially the first and third. smile
 Signature 

My RuntimeDNA Store
My Renderosity Gallery
My deviantArt Gallery

Profile
 
 
Posted: 12 September 2012 07:15 PM   [ Ignore ]   [ # 60 ]
Member
Avatar
Rank
Total Posts:  197
Joined  2007-03-10
I'm really crazy about this product. It renders quickly and well. Plus, I can tweak the settings to my satisfaction. I think I've finally found the update to Movie Maker I've been seeking.
Image Attachments
NewChevy.jpg
Profile
 
 
   
4 of 13
4