This is probably a totally ridiculous question. But will the lighting of this set work with Magix101's new WorldBase environment? People have been posting all kinds of problems with UberEnvironment lights with it, so I won't be surprised if it doesn't, but it would be nice to know.
I mentioned a couple posts in that a Poser version shouldn't be too hard, though right now I'm not quite ready to work on it. I'd like to get the Carrara version figured out as well so the releases aren't anymore drawn out.
These files when they're released will not contain the full resolution .HDR images. At full resolution the HDRIs are around 300-400 MB a piece. DAZ Studio doesn't really make use of that much information, UberEnvironment works just fine with low resolution and JPG backgrounds are worth what those HDR files do to downloads and DS's memory. They will be included with the Carrara version though since GI and background comes from the same map there, and it supports .HDR native etc.
As for World Base I don't really know, I've not used it myself. If people say it has issues with UberEnvironment it probably with with these, since these use UberEnvironment.
It's in the store now! http://www.daz3d.com/shop/urban-recreation
Bought it! Didn't even stop to read the details. Just in the cart and checked out. I won't have time to play tonight. It's already almost 1:00 AM.
I am very hesitant about buying if there is still a Carrara version with full sized HDRI images coming.
as for one thing, I would be using it in Carrara and while jpgs would surfice for my simple shadow catch scenes, I do indeed use hdri files where I can.
not overpriced but too much to spend twice.
so sorry DT, waiting for now.
I've just bought this and its fantastic, excellent base for shadows, very realistic texture, takes no time at all to render and wonderful lighting my absolutely fave purchase so far this year. I hope you make many add ons, alien worlds, winter scenes etc I will buy the lot. Thank you.
Got to say I'm very pleased with it. The shadow catcher is amazing nice and soft, fiber mesh hair comes up nicely to, a big thumbs up here. I think I'll rending some HDRI with Vue should come up with some nice BGs.
I am super interested in this product (today of course!) but have 2 questions:
1) Can I use it with other HDRI's (I have many of your other products as well a large number of free IBL's)? Do they need to be any specific format (e.g. latlong/spherical or .HDR/.EXR etc) Sorry I don't know very much about the technical aspects of HDR lighting.
2) Is there an option to disable the slight toon effect? I understand your rationale about "normal" photo quality but I render exclusively in Reality/Lux and if I buy the product and find that the toon effect doesn't work for me I may want to turn it off. I try to do realistic rendering (not good enough for photo-realistic yet).
Thanks to everyone for the comments! I just updated the main post with the product page etc.
To address the questions asked...
Any additional versions of this set will be released at no additional cost to those who buy it. When the Poser and Carrara versions are released I'll have DAZ send out some coupons for those who bought the DS only version. Any additional sets after I get the work done figuring out other programs will be released with all versions in the same product. The only reason you're not getting those versions now is because of the time involved and my need to get something released.
That slight toon effect is probably bringing some misunderstandings. Reality tries to render the same perfect image that DS does, it's unbiased in it's lighting calculation but there's no actual optics involved. It doesn't pass the image through numerous layers of different quality glass going through a camera lens, or pass it onto a camera sensor that has imperfections. All of these pictures were taken with a real camera that has this glass and imperfection, the tooning is just there to remove that. It's not there to add a cartoon style, but to get rid of these things so it looks better with ALL renderers. I'm just calling it toon because that's technically what the effect is.
The shadow catcher will work with any other HDRI you setup with these rigs, though you need to keep in mind there's additional lights here to help with directional shadows etc. For it to look just as good with another HDRI you would have to modify or add lights to make it match. My other products would work great because they already have the lights there, you would just need to load those presets and use the shadow catcher. Just make sure you're not rendering with two UberEnvironments lol.
These don't work in Reality, I'm not really sure if there's a way to do proper shadow catchers there or not. If someone can point me in that direction I'll take a look at it. I've got no problem continuing to support Reality with presets, but the act of making promo content and multiple render tests etc for it eats up too much time these days with how slow it goes. So I'll need a bit of help making it work in order to keep myself from pulling hairs.
I wanted to mention that the rest of my store is also 50% off in celebration of the PA sale today! If you'd like some additional HDRIs or backgrounds to use with the shadow catcher like people mentioned now's the best time to grab them.
Question: Am I supposed to rotate the camera or the lights and skydome to view another area of the environment?
With Skies of Terra, the lights were parented to the skydome as I recall, and everything was rotated together by rotating the skydome. In UR, the lights are not parented to the skydome. So, I'm a little confused. Did I overlook some usage documentation? Sorry, I don't have lots of experience with HDR lighting.