Sorry, 3dsamm, I didn’t get notifications and didn’t see the thread. <rant>This forum is not as easy to use as the old one</rant>. Thank goodness for spammers bumping .
cannot animate surfaces? ridiculous and shameful :(
There is a script by Casual called MatAnim, which does allow you to animate surfaces, and it works in DS4. You can set the surface you want to be animatable. Unfortunately you can’t see keyframes on the animated surfaces (as you can with Geppetto in DS3).
As for pinning - yes, IK is not great. But you can generally get what you want by using the ActivePose tool, which pins well, together with IK. I use shortcut keys (Edit Menu > Customize) to go between the tools rapidly.
This is the old thread on pinning, unfortunately with images gone:
Did that answer all questions?
Oh, there was somewhere where you said that you wanted to move the animation, and somewhere else where you said why would you put it in an aniBlock. In theory, if you did your animations inside aniBlocks, you can layer them, so you could put your hand animations on a subtrack, and then slide the block around in time on that track. But it depends on the way you animate.
I shouldn’t have said Puppeteer keys all the joints. You can do Puppeteering in layers. I tend to use it in Edit mode to hold poses, and of course when you click it in Edit mode to recall the joints, it creates keys on all joints, but in Record mode, it doesn’t.
This is a very good Puppeteer tutorial by Cliff Bowman:
And here’s the official documentation, which explains layers: