Creature Creator Tail

Salem2007Salem2007 Posts: 387
edited December 1969 in The Commons

Is there a way to shape the Creature Creator tail without having to move each "joint/bone"? I just want to have it droop naturally, but it's taking forever to pose each section.

ps--I love the spell check option we have now!

Comments

  • Richard HaseltineRichard Haseltine Posts: 19,387
    edited December 1969

    Assuming you mean the long tails, there should be a MorphForms group for the whole figure and each node which gives you bend, twist and side-to-side controls that affect all bones after the current one (EasyPose).

  • Salem2007Salem2007 Posts: 387
    edited December 1969

    Thanks Richard--I was not selecting the correct part of the model.

  • SpottedKittySpottedKitty Posts: 3,257
    edited December 1969

    One problem I've always had with the Creature Creator tails is that there's a lot more to Easypose than just full-length bend, twist and side-to-side. There's also Spiral, and S-bend, and usually a few Wave dials. Selecting a section in the middle does give bend etc. ...After dials, but I've also seen Easypose stuff with ...Before dials. I suppose it's a bit late now to request extra features, though.

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