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Creature Creator Tail
Posted: 27 May 2012 10:52 PM   [ Ignore ]
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Is there a way to shape the Creature Creator tail without having to move each “joint/bone”?  I just want to have it droop naturally, but it’s taking forever to pose each section.

ps—I love the spell check option we have now!

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Posted: 28 May 2012 05:21 AM   [ Ignore ]   [ # 1 ]
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Assuming you mean the long tails, there should be a MorphForms group for the whole figure and each node which gives you bend, twist and side-to-side controls that affect all bones after the current one (EasyPose).

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Posted: 28 May 2012 12:19 PM   [ Ignore ]   [ # 2 ]
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Thanks Richard—I was not selecting the correct part of the model.

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Posted: 28 May 2012 03:35 PM   [ Ignore ]   [ # 3 ]
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One problem I’ve always had with the Creature Creator tails is that there’s a lot more to Easypose than just full-length bend, twist and side-to-side. There’s also Spiral, and S-bend, and usually a few Wave dials. Selecting a section in the middle does give bend etc. ...After dials, but I’ve also seen Easypose stuff with ...Before dials. I suppose it’s a bit late now to request extra features, though.

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