Genesis Visemes - now here's a weird one
This is seriously weird.
I'm working with Carrara 8 beta and have been having troubles with aniblocks of visemes and other morphs not importing. Was trying again today on the latest build and still no go. So I back-pedalled to recreate my test aniblock from scratch ... just in case.
I only use lip sync and this is only available in 32bitDS4 not 64bit. Early April was my last outing and all the visemes worked fine on Genesis. I created the lip sync in 32bit. It worked fine. I turned it into an aniblock. The aniblock worked fine in 32bit and 64bit. And then I had the C8 problems.
Tonight, I cannot get the visemes on Genesis to work at all in 32bit - through lip sync or manually. The sliders are there but no action. And I nearly despaired. BUT if I turn the lip synced (but not working) timeline into an aniblock and pull that onto Genesis in 64bit, it works fine (and the manual sliders work fine in 64bit).
So ... weird. Awkward to check how good the lip sync is but can be lived with (unless you only have 32bit). But has anyone got any idea what has happened to 32 bit. I've done almost nothing with DS since April but maybe the C8 latest beta load tonight has done something.
And just to make it weirder, M4 and his visemes works fine in 32bit - as he did in April.
Cheers, A perpelxed Lx :P