Pendraia wrote:
“Shader Mixer and Shader Builder are now consistent (by default) in that the brick/block network flows from left to right, like a[n English] book is read. From start (the input - either user or programmatic) to finish (the final output or the “root”). If you prefer the flow of the network to be in the opposite direction, where the roots/outputs are on the left and all of the inputs flow in from the right, you can change the default for any new shaders in Edit > General Preferences. Each shader can be changed separately in Edit > Shader Preferences. “
Carnite’s Tutorial on Shaders at Youtube
Beginner’s Introduction to Shader Mixer
Beginning Shader Mixer 2 - Saving a Shader Preset
Shader Mixer - Catching Shadows Part 1
Beginning Shader Mixer 2 - Saving a Shader Preset
DAZ Shader Tutorials
DAZ 3D - Shader Mixer Part 1
DAZ 3D - Shader Mixer Part 2
DAZ 3D - DAZ Studio Advanced Rendering Part 1
DAZ 3D - DAZ Studio Advanced Rendering Part 2
omnifreaker’s Tutorials on Youtube
UberSurface2 Introduction Tutorial
UberSurface2 Layering Tutorial
Okay, here’s the first batch!