I bought the Rigging Original Figures in DS4 Pro tutorial yesterday.
I found this one http://philosophersegg.com/resources/SparkysDS4ProRiggingTutorial.pdf for free.
But I bought the Rigging tutorial anyways.
I have to say the Rigging tutorial here at Daz was well written and easy to follow. Only thing so far that was confusing was taking away polys in the polygon group editor you have to start to draw the lasso and THEN hit alt and it will take them away. That was driving me crazy especially after switching from zbrush.
But I had a question for any zbrush users - I broke my model into polygroups where I wanted my groups to be in DS4, but then I had to regroup everything in the poly group editor in DS4.
Is there a way to change the names of groups in DS4 or Zbrush?
EDIT - I just found out all you have to do in DS4.5 is double click on the face group name and you can rename it! How stupid of me. So from zbrush you can polygroup, then pull it into DS and just open the polygon group editor and rename the polygroups by double clicking on the names.
I polygrouped the model in a couple of minutes, but then it took almost an hour to regroup and rename everything in DS…
and then the bones came in completely shifted on my obj so I had to rearange every one of them (on one side in any case).
The whole process took about 2 and half hours for about 60 bones! I still haven’t done the weigfht mapping yet…
not to complain about the PA that did the tutorial at all - This information should be in a manual - It’s not that hard and the tutorial is quite simple to follow (that is a compliment for a well written tutorial it’s not easy to explain technical things so clearly).