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DazPeople would like to see tutorials at dazshop - teach people 3d character creation! (call to al CONTENT CREATORS)
Posted: 06 September 2012 08:26 AM   [ Ignore ]   [ # 16 ]
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I realize most people love video tutorials, but I’m not one of them.  I’d love to have some good tutorials (especially about Hex) in pdf that I can pop onto my tablet, since I have a single monitor and an aging video card (it does well enough, but it gets fussy when I try to watch videos while having anything else active… including my e-mail).  But Video Tutorials seem to be the “way to go”

I realize that I can put those videos on my tablet as well, but honestly, I just don’t learn as well from them.  I can’t stop and double check something earlier as easily, I can’t skim to exactly the point that addresses my current problem as easily, and in general, they just don’t match up with how I learn best.

For some reason, multi-post forum tutorials don’t quite work as well for me either, though that I’m less sure of why.

So anyone who’s done some of those video tutorials who’s willing to type it up with a few dozen screen caps, I’m willing to shell out a few bucks for your time and effort. wink

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Posted: 06 September 2012 08:27 AM   [ Ignore ]   [ # 17 ]
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Mattymanx - 06 September 2012 08:07 AM

My apologies if I did not come across clearly.  It is not a matter of keeping secrets in any fashion or fear of competition.  If so I would not have written the two tutorials I posted above or the one linked in my sig about the Poser Format Exporter.  Manuals are there to show how a program works and tutorials are there to show the combination of certain steps but a tutorial cannot teach a person how to think or observe or explain every possible reason for doing something.

Now again, please don’t misunderstand me, I am not against people learning or being taught.  But if someone want to learn, they should not wait for someone else to provide exactly what it is they think they need or want, to do so.  Trial and error is the best teacher.

I do not mean to offend but to me this is broken thinking. You don’t sit down at a computer with no context as to what the computer can do, is for, how it works or that it even needs to be plugged in. You sit at it to begin your trial and error AFTER gathering information. Intel is vital before engaging the enemy. The more you know, the more you will learn from your trial and error. Someone doesn’t have to hold my hand all the way but if someone has done something before I want to emulate, you better be darn sure I will isten to any bits of wisdom they have to share and will use their work to elevate my own.

Mattymanx - 06 September 2012 08:07 AM

And yes you are correct, just because someone writes a tutorial, it doesn’t mean someone else is not better at it.  The different aspects of content creation is best if explained in detail across multiple tutorials and guides so that anyone can have a better understanding of the different aspects and see different ways of approaching the same task, which a single individual cannot do for another.

So more intel gathering. Just because someone makes ONE tutorial to do something doesn’t mean no one else can write a tutorial. Having one centralized location to gather tutorials at is remarkably beneficial. I can’t see how you can be against it. It boggles my mind.

Mattymanx - 06 September 2012 08:07 AM

Back to photography, if anyone want to learn photography then they should start by learning about the different aspects of the camera and how it works. By this I mean F/Stop, Shutter Speed, ISO (formally ASA) plus other details like the distance to the subject, focal length of the lens and focal distance.  All these factors play a crucial role in how the image will turn out BUT a lack of understanding of any of these will undermine the one taking the picture.  So studying one or two of these aspects at a time and going over them again and again until its engraved in ones thinking is far more beneficial then a multi step guide.

If you were to need to make a cake and knew how an oven worked and that eggs and flour were involved, is that enough info for you? I would think you would follow a recipe fairly closely, then later, when you felt more accomplished at it, you would make your own variations. The best tutorials not only explain what to do but why. Those reasons can be explored after a run through or maybe two until that person is more comfortable. If you DIDN’T have a recipe, trial and error wastes time and resources. If you had a tutorial on setting up a basic portrait including lighting and depth of field info and the reasons for lighting softly and using a gobo and all that, you would put together a few good portraits. Then you could experiment on your own by making variations or perhaps even abandon the principles of the tutorial to become avant garde but you will still have that knowledge under your belt.

Mattymanx - 06 September 2012 08:07 AM

Speaking of which, here is a nice little tutorial on Depth of Field Photography which relates to rendering as well since they use the same principals - http://www.photoaxe.com/depth-of-field-photography-tutorial-part-3/

Limited time we all understand.  Over the past 8 years, until June of this year, anything and everything I have done, whether renders, freebies or products for sale, has all been done in my spare time.

Then I’m confused over your willingness to waste more of it. Shared knowledge is how we learn the basics. Trial and error is how we excel after learning those basics.

Mattymanx - 06 September 2012 08:07 AM

ps, a photographer told me once that the secret of taking great pictures is to never show anyone your bad ones!

A chain is only as strong as it’s weakest link is what my art teacher told me when reviewing my portfolio.

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TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 06 September 2012 08:55 AM   [ Ignore ]   [ # 18 ]
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RKane_1 - 06 September 2012 08:27 AM

I do not mean to offend but to me this is broken thinking. You don’t sit down at a computer with no context as to what the computer can do, is for, how it works or that it even needs to be plugged in. You sit at it to begin your trial and error AFTER gathering information. Intel is vital before engaging the enemy. The more you know, the more you will learn from your trial and error. Someone doesn’t have to hold my hand all the way but if someone has done something before I want to emulate, you better be darn sure I will isten to any bits of wisdom they have to share and will use their work to elevate my own.

 

Unfortunately, welcome to the real world…. and what my almost 3 decades of IT career has been. There has been no manual nor tutorial, it’s been a lot of digging and trial and error to get solutions done. The information you’ll need will most certainly not be in one place… thank goodness for google and various forums where I’ve had to dig information from to figure out what I needed.

However, there are plenty of books, tutorials, and forums out there for character creation using your tool of choice, and a lot of those skills learned from those books transfer to loading them into DS. You just need to look. My bookshelf has more microsoft and web development books on them than 3D creation, but I have books on creature and character creation using zbrush, and a few poser books as well… also browsing through the forums gave additional bits of info as well…. but I really didn’t look at them until I started looking around the program and loading content and playing around with the content to see what each does…. with a healthy amount of practice.

Unfortunately I wouldn’t depend on the content creators doing manuals for you; this really isn’t a high paying job for them and stopping that work to write tutorials for content creation may not be worth the risk for them.

 

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Posted: 06 September 2012 09:08 AM   [ Ignore ]   [ # 19 ]
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Male-M3dia - 06 September 2012 08:55 AM
RKane_1 - 06 September 2012 08:27 AM

I do not mean to offend but to me this is broken thinking. You don’t sit down at a computer with no context as to what the computer can do, is for, how it works or that it even needs to be plugged in. You sit at it to begin your trial and error AFTER gathering information. Intel is vital before engaging the enemy. The more you know, the more you will learn from your trial and error. Someone doesn’t have to hold my hand all the way but if someone has done something before I want to emulate, you better be darn sure I will isten to any bits of wisdom they have to share and will use their work to elevate my own.

 

Unfortunately, welcome to the real world…. and what my almost 3 decades of IT career has been. There has been no manual nor tutorial, it’s been a lot of digging and trial and error to get solutions done. The information you’ll need will most certainly not be in one place… thank goodness for google and various forums where I’ve had to dig information from to figure out what I needed.

However, there are plenty of books, tutorials, and forums out there for character creation using your tool of choice, and a lot of those skills learned from those books transfer to loading them into DS. You just need to look. My bookshelf has more microsoft and web development books on them than 3D creation, but I have books on creature and character creation using zbrush, and a few poser books as well… also browsing through the forums gave additional bits of info as well…. but I really didn’t look at them until I started looking around the program and loading content and playing around with the content to see what each does…. with a healthy amount of practice.

Unfortunately I wouldn’t depend on the content creators doing manuals for you; this really isn’t a high paying job for them and stopping that work to write tutorials for content creation may not be worth the risk for them.

 

Again… are you saying we shouldn’t ask for something that would be beneficial to us because you had it rough and expect us to as well?

I’ve written tutorials when I found information and shared it with everyone. I posted it in the forums and have had many people say that they have enjoyed it. if you don’t want to be bothered writing a tutorial, then don’t write one. If you don’t mind helping then do so.

As far as the real world, that’s where I have been living for the last few decades and I have found it all works better when we occasionally give back to the community we share.

And as for what I expect? I expect little to nothing. But what I humbly ask for is knowledge from those who have it. Learning and enlightenment I will get done on my own. smile

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 06 September 2012 09:26 AM   [ Ignore ]   [ # 20 ]
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Ha— I certainly wouldn’t want anyone to have to go through the trial-and-error and question-asking and general hassle that I went through in learning how to rig an original figure in DAZ Studio.  That’s why I wrote my tutorial on rigging.

When I set out to learn how to rig, there was only one tutorial I could find—and actually, I didn’t even find it, someone else pointed it out to me—and it was VERY skimpy and didn’t go into much detail.  It was better than nothing, but… not much.

For those interested in content creation, whether for Poser or DS, I HIGHLY recommend Secrets of Figure Creation in Poser 5 by B.L. Render.  The book is now about nine or ten years old, but even so, it contains a wealth of information that is still useful—a lot of concepts that apply both to Poser and DS (remember, items rigged with Poser’s legacy “parametric” system work in DS!)—and it’s well worth the money.  I put off buying the book for a year or so, and could kick myself for not buying it sooner—I could have saved myself literally hundreds of hours of wasted time and frustration.

 

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Posted: 06 September 2012 09:40 AM   [ Ignore ]   [ # 21 ]
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Blondie, I have that book as well.

RKane_1 - 06 September 2012 09:08 AM

Again… are you saying we shouldn’t ask for something that would be beneficial to us because you had it rough and expect us to as well?

 

I’m saying be realistic in your expectations… and there’s plenty of reference material available for character creation if you take the time to look and take advantage of the references available to you.

 

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Posted: 06 September 2012 09:42 AM   [ Ignore ]   [ # 22 ]
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JasmineSkunk - 05 September 2012 05:40 PM

Hi, fixme12! smile Sorry to hear your having trouble finding help with content creation.

i don’t have any problems..
I completely lost my interest in 3d last year (for me it’s to late) and seriously thinkin about move back to my music business.

In all the years here at daz, i still have the same regretful feeling “content creators around here do not like to share info about their content creation proces”
I have learned more about 3d from digitaltutors and else, as here on the forum…
and always tought daz was just there for al the new 3d people around…

What ‘s wrong with teach other people 3d? is it a fear to sell less content?

I really would like to see more tutorials in the shop for all the new people around here.

We all know that the more advanced users here, do not use programs like hexagon or carrara, gimp,...

and use the more advanced tools like Zbrush, Max, Maya, Mari, C4d, lightwave, photopshop,...
but still like to play with all the pre-made content that ‘s available for the daz models.

Where are the tutorials like “How you create your Daz Genesis character in Zbrush, rig, texture it, and animate in daz”?

We can also request these at digitaltutors.com

but it sounds more useful, to have this here at the dazshop.

The reason of this thread is a call to all content creators to show us or develop some nice tutorials at dazshop with those tools you use to design your characters, clothes, or whatever prop you made. (free or none free whatever)

many people around here are looking for this information, and some even more than just purchase content.

if daz don’t have the time to teach this, content creators can take some move, not?

Tutorials that explain things like,  how it’s made, how it can be SHAPESHIFTER, how i get to this character,...
http://www.daz3d.com/shop/new-releases/mountain-troll-for-genesis
http://www.daz3d.com/shop/ms-lycan

 

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Posted: 06 September 2012 10:09 AM   [ Ignore ]   [ # 23 ]
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One thing to keep in mind—a lot of content creators are too busy making content to write tutorials.  Also, a lot of people don’t feel that they have the writing skills or are good at explaining things. 

Writing a good tutorial is quite time-consuming and tedious.  You have to go through each step and write it down as you do it so that you don’t leave out any steps—and believe me, it’s VERY easy to leave out steps if you’re used to performing a task.  If illustrations are needed, you have to stop and make a screenshot and then crop and size it and insert it in the appropriate place.  About 75% of the time I spent on the rigging tutorial was spent on making the illustrations.  THEN you have to go back and check it all over, THEN have other people go through it and check it over, THEN revise it… and on, and on.

In short, unless you’re just writing about one small task, you can’t sit down and whomp out a decent tutorial in an hour or less.  It takes quite a lot of time to create a good tutorial, and the more material it covers, and the more complex that material is, the more time it takes.  A lot of people just don’t have the time.

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Posted: 06 September 2012 10:30 AM   [ Ignore ]   [ # 24 ]
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Male-M3dia - 06 September 2012 09:40 AM

Blondie, I have that book as well.

RKane_1 - 06 September 2012 09:08 AM

Again… are you saying we shouldn’t ask for something that would be beneficial to us because you had it rough and expect us to as well?

 

I’m saying be realistic in your expectations… and there’s plenty of reference material available for character creation if you take the time to look and take advantage of the references available to you.

 

My expectations are nil. So I cannot be disappointed but compare this DAZ forum to say the ZBrush forum.

Different outlook and different willingness to help by all.

That community is thriving.

Here, I see post after post of people wanting to leave. Mind you, I understand it is for a myriad of reasons however, if the community were stronger and more tight knit and people shared more information, then people would be more loyal and less willing to leave.

As far as doing the work in looking? I have. I have the basics. I have explored those basics and even written tutorials on what I found.

Maybe you could too. I am sure it would be appreciated.

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 06 September 2012 10:53 AM   [ Ignore ]   [ # 25 ]
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Again, my appoligies for mis-understanding any previous comment and for not clearly explaining myself as well as I ought to or want to.  I realize I did not touch on any creative aspect in any previous comment but instead just the technical side of things.

I think a question anyone should ask themselves in this case would be “Do I feel you have a clear understanding of the programs I am using in order to make use of a step-by-step guide showing the processes used to create content?”  If not, then how should one go about getting educated about ALL one needs to learn?  Afterall, no one person can cover every last aspect required to teach all thats needed.  It is extremely complex.


In regards to “lesser apps” versus the more expensive ones like 3DSM, please consider this as a form of encouragement.  Just because Hexagon is free and does not have all the same feature sets as say 3D Studio Max, does not mean its any less useful.  I have attempted to learn Hex over the past month and I fell its biggest strength, is that its designed for one primary purpose, modeling.  It makes it much easier to learn cause your not passing over 600 other tools not related to what you are doing.

First, for those who prefer a written tut, you can find one listed here in the comments - https://helpdaz.zendesk.com/entries/122228-hexagon-user-s-guide - I have that same one, it is older but still good.

For those who want video tuts on modeling in Hex…

http://www.geekatplay.com - Over 100 video tuts covering Hex and how certain things work plus how to create certain things.
Jonny Bevo’s own video tuts - http://www.youtube.com/user/johnnybevo?feature=CAQQwRs=
CGDreams - http://www.youtube.com/user/CGDreamsTutorials/videos

Then there is also more Hex info here - http://www.daz3d.com/forums/viewthread/326/ - Not sure what links are live or not.

And thats just Hexagon!

If anyone is looking for tutorials on Riggin in DS3 or DS4:

http://www.youtube.com/user/rbtwhiz/videos
http://www.youtube.com/user/WWWDAZ3DCOM/videos - There are many other tutorial there as well.


But if anyone is looking for tutorials on 3D Studio Max or Maya, then start looking over at Autodesk.  If they want tutorials on ZBrush, begin at Pixologic. 


And though it is more difficult to sift through, the forum archive is full of useful info still - http://forumarchive.daz3d.com/

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Posted: 06 September 2012 11:01 AM   [ Ignore ]   [ # 26 ]
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blondie9999 - 06 September 2012 10:09 AM

One thing to keep in mind—a lot of content creators are too busy making content to write tutorials.  Also, a lot of people don’t feel that they have the writing skills or are good at explaining things. 

Writing a good tutorial is quite time-consuming and tedious.  You have to go through each step and write it down as you do it so that you don’t leave out any steps—and believe me, it’s VERY easy to leave out steps if you’re used to performing a task.  If illustrations are needed, you have to stop and make a screenshot and then crop and size it and insert it in the appropriate place.  About 75% of the time I spent on the rigging tutorial was spent on making the illustrations.  THEN you have to go back and check it all over, THEN have other people go through it and check it over, THEN revise it… and on, and on.

In short, unless you’re just writing about one small task, you can’t sit down and whomp out a decent tutorial in an hour or less.  It takes quite a lot of time to create a good tutorial, and the more material it covers, and the more complex that material is, the more time it takes.  A lot of people just don’t have the time.

Agreed and that’s why your going to find tutorials, esp ones in video format around $45.00 a pop plus they don’t sell as well but for those of us that use DAZ Studio, ZBrush and Photoshop on a regular basis it would be worth the money to have, say, a simple top clothing item made in ZBrush, brought into DAZ Studio and set up, rigged and textured in Photoshop so folks get an idea of all that goes into these HUGE sets and satisfy those that are willing to take that leap.  Then of course combine that with the ghost bones to make capes, flowing sleeves and skirts too. 

Your working the Geo Grafting tutorial is something I’m looking forward to as it might be fun to give folks options on my Fuzzie creature I was working on to possibly build a set that grafts to Genesis for easier scaling as the morphed version I created, as much fun and work as it was does not scale perfectly since the vertices seems to squash as you bring the figure down to a smaller size.  Looks OK but that bothers me a bit.  Do your ears for your Aquatic character suffer with this or do they scale down nicely Blondie? 

Another purpose of this thread is to share ideas and come up with solutions that perhaps even merchants can learn from.  We all benefit in the long run even if it’s just to simply understand the process better.  The more folks understand the more they can appreciate the process.

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Posted: 06 September 2012 11:10 AM   [ Ignore ]   [ # 27 ]
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*laugh* If Daz gave away 4.5 Pro but charged $50 for the manual, THEN they would make some money *chuckle*

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 06 September 2012 11:51 AM   [ Ignore ]   [ # 28 ]
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I wrote a tut a ways back on working with conforming items in Daz… it’s for the older Figure Set-up Tools set and is a very basic step-by-step tut but still workable in principle… not sure how much of it would transfer to making things for Genesis… but should still be good as a basic guide for DS3… link in my sig… smile

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Posted: 06 September 2012 12:16 PM   [ Ignore ]   [ # 29 ]
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Male-M3dia - 06 September 2012 09:40 AM

Blondie, I have that book as well.

RKane_1 - 06 September 2012 09:08 AM

Again… are you saying we shouldn’t ask for something that would be beneficial to us because you had it rough and expect us to as well?

 

I’m saying be realistic in your expectations… and there’s plenty of reference material available for character creation if you take the time to look and take advantage of the references available to you.

 

for maya, max, Zbrush,... and other highend! yes tutorials are available (digitaltutors)

for zbrush vs dazstudio, max vs studio, maya vs studio, c4d vs studio, lightwave vs studio, blender vs studio,....

not “1” tutorial to buy at shop somewhere about genesis…
people don’t need old tutorials, only the new things about “GENESIS CHARACTER CREATION”

this guy did a nice try about Zbrush and poser
http://www.darkedgedesign.com/

another nice session also for poser
http://market.target-view.nl/categories/Tutorials/

but still nothing about tutorials “Daz and Genesis & the full design proces”!

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Posted: 06 September 2012 12:29 PM   [ Ignore ]   [ # 30 ]
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Exactly.  Folks that are just getting a handle on content creation and came in using DAZ Studio and Genesis are not going to know anything about Poser nor how to begin to substitute all the differences between the two programs to get it all working in DAZ Studio.  For folks that know both programs it’s not a big deal for allot of it but that’s not what we are talking about here.

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