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New Daz-OptiTex Dynamic Clothes thread [Commercial]
Posted: 17 September 2012 12:55 PM   [ Ignore ]   [ # 256 ]
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It looks like the dynamic clothing (.daz files) can NOT be converted for use in Poser. Is that correct, or am I missing something?

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Posted: 17 September 2012 01:30 PM   [ Ignore ]   [ # 257 ]
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They can actually be converted, but you need both programs in order to do it, as you need to export as obj from DS and then use the obj to make a dynamic item in Poser.

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Posted: 17 September 2012 04:02 PM   [ Ignore ]   [ # 258 ]
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Wasn’t there a list of some of the freebies that had been converted, on the old forums?

Here’s the ones on the Optitex site…

http://www.optitex-dynamiccloth.com/FreebiePoser01.php

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Posted: 19 September 2012 01:21 PM   [ Ignore ]   [ # 259 ]
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6 fantasy style textures for the horse blanket:
http://www.sharecg.com/v/64763/view/21/DAZ-Studio/Fantasy-textures

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Posted: 20 September 2012 12:30 AM   [ Ignore ]   [ # 260 ]
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:D
Thank you!

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I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?

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Posted: 21 September 2012 08:48 AM   [ Ignore ]   [ # 261 ]
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Hi all,

We had in Israel Jewish New Year and for next week Yom Kippur (Day of Atonement) these are important holidays and I toke some day’s vacation with my family, but I am back again.

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Posted: 21 September 2012 08:48 AM   [ Ignore ]   [ # 262 ]
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eblank - 19 September 2012 01:21 PM

6 fantasy style textures for the horse blanket:
http://www.sharecg.com/v/64763/view/21/DAZ-Studio/Fantasy-textures

Nice eblank

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Posted: 21 September 2012 10:30 AM   [ Ignore ]   [ # 263 ]
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I hope your holiday was joyous!

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Posted: 23 September 2012 05:08 PM   [ Ignore ]   [ # 264 ]
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Martin,

Delighted to see the new Genesis products, and looking forward to many more. Just one request from me at the moment; a pajama set for Genesis (M5/V5 scaling would be nice). Pajama pants a bit longer, cuffed sleeves for the top - I would absolutely pay for this as a premium product, and I’m sure others would as well.

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Posted: 23 September 2012 06:47 PM   [ Ignore ]   [ # 265 ]
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I would love to see just your every day, old fashioned Ptergyes…

You know, the “skirt” of leather strips used in traditional Roman and Greek armor.

There are many that come close but conforming “skirts” kind of “smear” the straps making them look wrong. The other alternative is bone rigging each strap but then its a nightmare of moving each one when the character moves or a labyrinthine task of working out trying to coordinate a tricky pose control set depending upon the location of the legs and body and possibly gravity and…. aww screw that.

Dynamic clothing is the only way to make it look believable and flow correctly.

Please, please, pretty please…

A Ptergyes?

:D

 

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 23 September 2012 08:21 PM   [ Ignore ]   [ # 266 ]
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For something like that, barring one coming out from Martin, if I were rendering a static image, I’d probably export the posed figure as an obj and skirt/kilt as another one, then import it into Blender and run a cloth sim on it…then freeze and export. 

Not the easiest option, but on something as esoteric as a ptergyes, the likelihood of a true dynamic option happening anytime soon is low…no offense Martin, but I think working on more common/popular items has higher priority than historically accurate armor, right? (though, I’d like a set, too…for Gen4 or Genesis…fiddling in Blender that way gets tedious).

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Posted: 23 September 2012 08:39 PM   [ Ignore ]   [ # 267 ]
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mjc1016 - 23 September 2012 08:21 PM

For something like that, barring one coming out from Martin, if I were rendering a static image, I’d probably export the posed figure as an obj and skirt/kilt as another one, then import it into Blender and run a cloth sim on it…then freeze and export. 

Not the easiest option, but on something as esoteric as a ptergyes, the likelihood of a true dynamic option happening anytime soon is low…no offense Martin, but I think working on more common/popular items has higher priority than historically accurate armor, right? (though, I’d like a set, too…for Gen4 or Genesis…fiddling in Blender that way gets tedious).

There are a lot of sets in the store with a roman/greek feel but they are all absent this one staple or have a some-what, sort of-close-to-but-not-quite working Ptergyes. Yet, if you look at movies like Gladiator or series like Spartacus, they are all over the place.

I would more likely export to ZBrush and use the transpose tool on it, but I would much rather have the option open for DAZ inside the program and ESPECIALLY if I wish in the future to animate it.

I dare say a Ptergyes along with a well done roman toga and senators robes may well give way to some Greek/Roman historical fiction. *smile*

Gladiator vs. Spartacus anyone? *chuckle* Or I, Claudius versus Caligula.

 

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 24 September 2012 06:18 PM   [ Ignore ]   [ # 268 ]
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In the realm of old V4 dynamics that would be nice to see re-rigged for Genesis (and I primarily use V5SM as my starting shape, FWIW), I’d like to see the Santa’s Dress that is sold at the Optitex store re-done for Genesis.  More specifically the Tights from that set, since they are the only set of stockings+garters I’ve found that work reasonably well with Genesis.  I have used the Tights several times, and was struggling today to get them draped using Studio 4.5 in a new scene.  For some reason, Studio wanted to spin my Genesis figure like a top trying to get from the “T pose” to the target pose doing an animated drape, and this buggered the physics engine into streaming the stockings out to the side (which makes sense for a spinning object).  I ended up getting a static drape to work by manually adjusting the bones in the Tights_rig to approximate my target pose.  This mostly worked, except for some reason the ankles kept exploding.  They’d puff up waaayyyyy to large for shoes to ever fit over them.  In the end, I had to hide the material zones for the feet and have the stockings cut off just above the ankles.  I managed to match up some shoes such that this doesn’t look too horrible, but it’d be much more ideal if I didn’t have to hide the feet like this.

And I’ve read before that digits give dynamics troubles, but it’d be extra awesome if the stockings properly covered the toes, too.

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Posted: 24 September 2012 07:53 PM   [ Ignore ]   [ # 269 ]
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Studio wanted to spin my Genesis figure like a top trying to get from the “T pose” to the target pose doing an animated drape, and this buggered the physics engine into streaming the stockings out to the side (which makes sense for a spinning object).

Having had that happen just last week.. I had her rotated 159 in the first frame and -159 in the last frame. That was causing her to spin around rather than hold still like I wanted her to.

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Posted: 24 September 2012 08:49 PM   [ Ignore ]   [ # 270 ]
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Yeah, I tried flipping the pos/neg on rotation, but it didn’t help.  It was spinning her on along both the x and y axis (think of a top wobbling just before it falls over on its side).

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