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New Daz-OptiTex Dynamic Clothes thread [Commercial]
Posted: 05 September 2012 12:29 PM   [ Ignore ]
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This is the new Daz-OptiTex Dynamic Clothes thread, because of some private issues there was not so much activity the last month but lets start again.
From now on I am an independent PA and not working for OptiTex anymore.
You can give your wishes, ideas and comments in this thread so we can work together on better Dynamic Clothes again.

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Posted: 05 September 2012 12:33 PM   [ Ignore ]   [ # 1 ]
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Excellent. When do you surmise a plug-in for cloth creation from Optitex might be ready, if ever?

Will you work to make one available through yourself, DAZ, or another vendor?

Please tell us what your relation with Optitex is nowadays?

What does that mean for us, the DAZ users?

What do you see in the future for dynamic clothing for DAZ and the possible plug-in many have asked for?

Thank you for your time and sincere responses. smile

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<End of transmission from Oz>
TUTORIAL - Creating a Genesis/G2F/G2M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
TUTORIAL - Creating a Genesis Partial Body Morph in DAZ Studio Pro 4 Using the DForm Tool by RKane_1
TUTORIAL - Applying Shaders by RKane_1 (as stolen blatantly from Jaderail)

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Posted: 05 September 2012 12:40 PM   [ Ignore ]   [ # 2 ]
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RKane_1 - 05 September 2012 12:33 PM

Excellent. When do you surmise a plug-in for cloth creation from Optitex might be ready, if ever?

Will you work to make one available through yourself, DAZ, or another vendor?

Please tell us what your relation with Optitex is nowadays?

What does that mean for us, the DAZ users?

What do you see in the future for dynamic clothing for DAZ and the possible plug-in many have asked for?

Thank you for your time and sincere responses. smile

This are questions for Daz and OptiTex and I cannot give you an answer simply because I don’t know I only make Dynamic Clothes as a PA.

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Posted: 05 September 2012 12:52 PM   [ Ignore ]   [ # 3 ]
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Do you still have access to their technology? Or must you go through them to make stuff?

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Posted: 05 September 2012 01:03 PM   [ Ignore ]   [ # 4 ]
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Zev0 - 05 September 2012 12:52 PM

Do you still have access to their technology? Or must you go through them to make stuff?

I was and are still owner of the OptiTex software to make Dynamic Clothes otherwise I could not make the Dynamic Clothes as a PA only in the past I was working for OptiTex and now I am independent.

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Posted: 05 September 2012 01:20 PM   [ Ignore ]   [ # 5 ]
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So what are your plans? If us vendors create clothing and want them turned dynamic do we come to you? If not you then where do we go?

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Posted: 05 September 2012 01:44 PM   [ Ignore ]   [ # 6 ]
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Zev0 - 05 September 2012 01:20 PM

So what are your plans? If us vendors create clothing and want them turned dynamic do we come to you?

I can’t speak for Martin’s current plans, but my impression of the past collaborations is that he doesn’t so much “turn other people’s clothing models into dynamics” as work with other PAs on designs the PAs propose, create the dynamic clothing in the Optitex software, and then the partner PAs get involved in testing and texuring once the product emerges from Martin’s licensed copy of the Optitex creation software.

anyway, good to have you back, Martin, and good luck with your projects.

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Posted: 05 September 2012 01:47 PM   [ Ignore ]   [ # 7 ]
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A couple things I’d like to see as dynamics for DAZ:

The Dynamic Demonica Dress available at SynfulMindz.  I like the latex/PVC fetish textures they ship it with, but I’ve also seen renders with it where people have used other textures/shaders to make it a non-fetish item and combined it with another top that also look very good.  Also, the promos don’t show it, but I’ve seen renders where the tail of that dress is much longer, with a short train on the ground behind the figure.

A proper shawl/cape, akin to Fabina’s Caperucita or the Dynamic Coquette Cape available from SynfulMindz.  I’ve got the Wicked Red Cape for Genesis, and it works nicely with some poses, but a dynamic would be much more flexible.  (I have the Santa’s Dress OptiTex product which also has a hooded cape, but the cape doesn’t come down far enough.  Caperucita is almost to the waist, though depending on how much work it is, having the cape length as a switchable style would be the most flexible.)

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Posted: 05 September 2012 01:49 PM   [ Ignore ]   [ # 8 ]
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Odaa - 05 September 2012 01:44 PM
Zev0 - 05 September 2012 01:20 PM

So what are your plans? If us vendors create clothing and want them turned dynamic do we come to you?

I can’t speak for Martin’s current plans, but my impression of the past collaborations is that he doesn’t so much “turn other people’s clothing models into dynamics” as work with other PAs on designs the PAs propose, create the dynamic clothing in the Optitex software, and then the partner PAs get involved in testing and texuring once the product emerges from Martin’s licensed copy of the Optitex creation software.

anyway, good to have you back, Martin, and good luck with your projects.

Thanks Odaa nice to see you again.

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Posted: 05 September 2012 01:52 PM   [ Ignore ]   [ # 9 ]
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The thing I would like to see is dynamic clothing for Genesis that doesn’t require animation to work.

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Posted: 05 September 2012 01:56 PM   [ Ignore ]   [ # 10 ]
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Hello, my friend :D How has everything been?

I would like to put in a request for a cloak extension or secondary version. I am looking for something like http://www.renderosity.com/mod/bcs/index.php?ViewProduct=84680 for DS 3&4.

It has a bigger, floppier hood, which would allow for some of the larger, fancier hair styles. And I think it the cloak part is a full circle of material, allowing for more folds and drapes.

I also suggest an even longer style, to go with the existing two lengths. Also, a historically accurate hood, without the cloak. Hooded cloaks are great for fantasy, but not historically accurate. The hoods covered the head and draped over the shoulders, but stopped mid upper arm, no longer than the elbow. Examples: http://www.bing.com/images/search?q=medieval+hood&qpvt=medival+hood&FORM=AWIR

The hood design could have several options, too ... like the extra long point or the scalloped edge, or fur lined (that would be so wow).

I don’t use DS4, so I really, really hope you continue to make things for both Genesis and V4/M4/K4 ... :D :D :D

Oh yeah, I’d like the new cloak or expansion to be able to fit M4 better than the existing cloak made for V4 does, as well as F4 and a K4 versions. Kids wore cloaks, cape, and hoods in medieval times, too :D

So, what are the odds of me seeing something like the above cloak? I really don’t want to have to switch to Poser just because I can’t get Dynamics for my generation 4 people any more ... lol.

Oh, and one more request. A Dynamic set of beads or pearls. Various lengths.

I’ll do up any promo art if you like :DDD *I’m giving you the biggest toothy grin I’ve got*

Aidana

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Posted: 05 September 2012 01:57 PM   [ Ignore ]   [ # 11 ]
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Oh I forgot one thing. Is it possible to have it that you can scale the clothing X Y and Z on all parts? Sometimes it struggles to get over some Figure shapes specially on Genesis. Also if part rotation was included then thats even better. Then it can start the draping proccess.

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Posted: 05 September 2012 03:17 PM   [ Ignore ]   [ # 12 ]
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scorpio64dragon - 05 September 2012 01:52 PM

The thing I would like to see is dynamic clothing for Genesis that doesn’t require animation to work.

me too wink

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Posted: 05 September 2012 03:23 PM   [ Ignore ]   [ # 13 ]
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Good to see you back, Martin.  I like to see detailed dynamic clothing, like shirts with collars and cuffs.  Asymmetrical skirts, interesting details…

@ZevO, I would love the scaling too, but I don’t think Martin can make that happen—it’s up to optitex.

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Posted: 05 September 2012 03:30 PM   [ Ignore ]   [ # 14 ]
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scorpio64dragon - 05 September 2012 01:52 PM

The thing I would like to see is dynamic clothing for Genesis that doesn’t require animation to work.

Is it difficult for you?  There are lots of tutorials that should help. I know you’re not alone in finding the animation timeline difficult, but I’ve also heard people say that once they actually tried it that it wasn’t as scary.

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Posted: 05 September 2012 03:42 PM   [ Ignore ]   [ # 15 ]
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Until scaling is an option, I scale everything else. Let me see if I can explain ...


If I know I want a V4 dress on a considerably smaller body, I scale the smaller body up to the general size (mainly height) of V4. Then, I scale everything else up in the scene at the same percentage as I scaled the smaller figure. I dress the now bigger, but still proportional figure, in the V4 outfit of my choice, drape, and voila!


It’s a bit more complicated for more than one figure in a scene where there are various people sizes, but it’s still doable. But I do think scaling Dynamics would make life easier, too ... lol.

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