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Texture Converter 2 and Genesis
Posted: 05 September 2012 10:51 AM   [ Ignore ]
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Is there a way (using Texture Converter 2 or other means) to get old textures from Generation 3 and 4 characters onto the Genesis figure?

Thanks

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Posted: 05 September 2012 10:53 AM   [ Ignore ]   [ # 1 ]
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Genesis accepts Generation 4 textures. You could convert Generation 3 textures to 4 smile

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Posted: 05 September 2012 11:46 AM   [ Ignore ]   [ # 2 ]
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If there was a m4 to M5 plugin that would solve our M5 Gen issue:) But only if the gens was supported as well. I’d pay top dollar for that.

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Posted: 05 September 2012 12:08 PM   [ Ignore ]   [ # 3 ]
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Zev0 - 05 September 2012 11:46 AM

If there was a m4 to M5 plugin that would solve our M5 Gen issue:) But only if the gens was supported as well. I’d pay top dollar for that.

As I recall, TC2 does not support gens maps.

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Product Updates: Non-Genesis/G2 DIM Zips starting July 2013
Non-Genesis Items with Metadata
Plugin Version Numbers for DS 4.5
Updated Genesis Products

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Posted: 05 September 2012 12:22 PM   [ Ignore ]   [ # 4 ]
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I know:). Thats why I said If only the gens was supported. Is there a reason why they don’t?

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Posted: 05 September 2012 01:15 PM   [ Ignore ]   [ # 5 ]
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IIRC it was discussed in their thread on the old forums, but I don’t have a link handy.

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PostgreSQL CMS FAQ

Product Updates: Non-Genesis/G2 DIM Zips starting July 2013
Non-Genesis Items with Metadata
Plugin Version Numbers for DS 4.5
Updated Genesis Products

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Posted: 05 September 2012 03:41 PM   [ Ignore ]   [ # 6 ]
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Male Gens aren’t supported as was mentions.  The FAQ for TC2 mentions this and explains why.

http://www.textureconvertor.com/faq.asp

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Posted: 05 September 2012 03:48 PM   [ Ignore ]   [ # 7 ]
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Ahhh. So its a moral thing. I can respect that:)

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Posted: 05 September 2012 03:56 PM   [ Ignore ]   [ # 8 ]
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Zev0 - 05 September 2012 03:48 PM

Ahhh. So its a moral thing. I can respect that:)

Can the gen 3 maps be refitted using photoshop or gimp? I would think there are limited ways to uv map these parts, but I haven’t looked at the maps.

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Posted: 05 September 2012 04:01 PM   [ Ignore ]   [ # 9 ]
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Yes they can, but it all depends how good you are in those apps. The hardest part is seam matching in a 2d app. What I do is paint the M3 gens texture directly on the m4 gens mesh and save it out as a m4 uv conversion.

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Posted: 06 September 2012 12:32 AM   [ Ignore ]   [ # 10 ]
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Zev0 - 05 September 2012 04:01 PM

Yes they can, but it all depends how good you are in those apps. The hardest part is seam matching in a 2d app. What I do is paint the M3 gens texture directly on the m4 gens mesh and save it out as a m4 uv conversion.

Wow, this thread changed topic lol!

In photoshop, CS5 has this wonderfull feacture called ‘pupet warp’ best way of converting a texture in photoshop! (And that includes the naughty bits) It takes a while to get used to, but its very handy tongue wink I have converted Gen 4 texure to Gene 5 texture this way.

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Posted: 06 September 2012 12:35 AM   [ Ignore ]   [ # 11 ]
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Lol it didnt change topic, its all part of texture converting:) I’ll look into this pupet warp thingy.

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Posted: 06 September 2012 12:42 AM   [ Ignore ]   [ # 12 ]
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Zev0 - 06 September 2012 12:35 AM

Lol it didnt change topic, its all part of texture converting:) I’ll look into this pupet warp thingy.

Well seems as though thats the case… Pupet warp is extreamily usefull for M4 to M5 gens textures, you’ve just dotto line up the torso section and blend it with the meat section lol

EDIT: youtube has some tutorials on puppet warp, to learn the basics.

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Posted: 06 September 2012 12:44 AM   [ Ignore ]   [ # 13 ]
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to line up the torso, draw a temporary X on the torso texture in a bright obvious color, and rescale until correct.

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Posted: 06 September 2012 12:44 AM   [ Ignore ]   [ # 14 ]
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But does the warped section loose quality? I know if you warp or liquify something the pixels are not as sharp.

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Posted: 06 September 2012 12:51 AM   [ Ignore ]   [ # 15 ]
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Liquify is something i avoid, purely for that reason. The only section you need to warp is the actual gen section, if the texture your useing is of good quality and size It dosnt degrade too much. Another tip with pupet warp is only put the ‘pins’ on the outer edges of the texture layer, I usually cut it out before warping. Any jagging of the outer edges on the texture can be fixed using a small soft round brush and painting the mating colour of its surrounding areas.

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