Well that fills in the blanks a little better, thanks Horo. Well to the point of what Daz should do with Bryce, I’ve not seen any indication from them that they’re unwilling or unable to upgrade Bryce, just that they can’t do it right now. I agree that if they decide to give up on it they should hand it over to someone else, assuming there is someone else interested and capable in taking it over. For now though I think Daz deserves a chance to go thru at least one more dev cycle with it. Afterall they did really make some significant improvements to Bryce even if it did take you and David a while to really figure out how to exploit them to their fullest potential. As for a total or near total rewrite I’m inclined to think that wouldn’t go well unless Daz somehow managed to get the original creators involved. Left to others only using the old versions as a guide leaves me feeling like it wouldn’t go well.
I would love to see DAZ 3D start a new dev cycle. There are outstanding programmers out there, we had the chance to work partly directly with some of them and they did an amazing job. DAZ 3D had an excellent feeling to whom most of the work was outsourced to. We had a lead programmer (Bryce 2 to 5) for the 6.0 to 6.1 dev cycle and he was excellent, too, but not better than the “newcomers”. This makes it appear that a really good programmer understands the code and/or that the code is well documented. A part of the 5.5 to 6.0 dev cycle was also outsourced and a very good job was done, just not so amazingly outstanding as what we’ve seen for 6.1 to 6.3 to 7.0 to 7.1. Knowing the whole history would certainly be helpful, dedication seems to count more, though.
It was planned to make Bryce a 64 bit application from 6.3 to 7.0 (that’s why I had invested in a new computer) but the task turned out to be rather daunting and beyond the initial budget planned. On the other hand, we got so many new and enhanced options (and a very few frustrating bugs) that haven’t even been detected, let alone exploited, by most Bryce users. We haven’t a lot to complain about, really - except the Mac community. The last dev cycle took 2 full years and we have had a standstill for less than 15 month. We just cannot say honestly that DAZ 3D hasn’t done much for Bryce. Nevertheless, time moves on and so must a program.