g1architect - 25 October 2012 03:01 PM
LordHardDriven - 06 September 2012 12:17 AM
Unfortunately that costs lots of money and inspite of the number of people who this has become a serious problem for there really aren’t that many people paying in for Bryce 7 Pro. Of course if the program is unusable for someone you can’t really expect them to buy something else to use with that program. So it’s a catch 22 because Daz needs to make more money off of Bryce to afford to really fix it but customers need it fixed before they’ll spend money on it.
What I don’t really understand is why DAZ is offering Byce FREE (along with a couple of other DAZ apps) when it clearly (?) needs money to develop an OS 10.7+ compatible version. Seems like commercial stupidity to me.
There’s a revealing interview with the Daz-man himself (Dan Farr) here
http://www.3dworldmag.com/2012/02/23/why-daz-is-giving-away-its-software-for-free/
I appreciate the generous & unconventional philosophy of getting new users on board but DAZ has effectively shot themselves squarely in the foot by not only offering the app for free at a time when they need re-coding funds, but also by leaving the app up & available on the Mac App Store for a US$100 purchase price. I feel sorry for the few who purchased the app. via Mac App Store & have subsequently posted bad reviews.
https://itunes.apple.com/us/app/bryce-7-pro/id431104347?mt=12
Obviously this is also bad for DAZ reputation & desperately needs fixing.
A simple one-liner on the App Store notes:
Please note that while “Bryce 7 Pro” is currently not compatible with Mac OS X Lion v10.7, we are working hard to resolve these issues as quickly as possible.
Perhaps it’s not possible to take down an app from the store once it’s up? (seems dumb if that’s the case)
As a keen user of Bryce from ‘back in the old KPT days’ I’ll eagerly await an update for OS 10.7+ & meanwhile put my creative projects I’d intended to revive on hold…
Well the reason for giving stuff away is to maybe get enough people interested in these products and also the money from sales of content for these products. When they had the price going for Bryce few people were buying it and I seriously doubt the core apps are where Daz’s bread and butter are. I understand the point you’re making about “why give up a revenue source when you need money”. In the sales industry this is what as known as a loss leader, with the goal being to generate other sales because of the savings of the loss leader. I mean sure you can do plenty with just Bryce but if you’re new to it, it doesn’t seem that way. It would seem like all you can do is landscapes. So the average person is likely to say “Gee I just saved about $100 (US) so maybe I’ll spend some of that on stuff to use with this program?”
I do agree that Daz could have done more to bring to people’s attention that it has issues with the latest Mac OS, as it stands now you can download the free app without seeing anything indicating compatibility issues. This is partly to blame on the site changes. With the old sites the compatability issue was highlighted in red on the product page. So you had to see the warning if you tried to put it in your shopping cart unless you didn’t bother to read anything other then the add to cart button. As for the App Store I’m not a Mac user so I’ve never been there nor do I have any clue about who entries there are handled and by whom they are handled.
Unfortunately in the fast paced ever changing technology world programs that you pay good money for are not guarenteed to always be updated. Sometimes it’s just not practical. I’m not sure what the issue is with the latest Mac OS but I do know that Bryce in part at least is based on very old Mac programing code. As such it isn’t a far fetched possibility that they might not be able to fix Bryce for Mac. If it turns out it needs to be completely rewritten then we might see Bryce become a PC only product.
For now though and in the future if it does become PC only there are still solutions such as running Bryce on the latest Mac’s using something like Parallels or Bootstrap. Others have already done so and reported that it works fine that way. The big issue there though is you would be forced to buy a copy of Windows and since many Mac users have a hatred for Windows that can be a problem for them. Plus admittedly it’s a fairly expensive way to be able to run just one program most use as a hobby. I guess then it boils down to just how badly do you want to be able to use Bryce?
The reality as I see it is the vast majority of customers at Bryce are not very talented with these programs and as such require people to make content that does much of the work for them. That model is not really well suited for Bryce though because there most of the folks passionate about Bryce are of the mindset that renders done with it should be pure Bryce which almost demands the user do most of the work themselves. Due to this the whole market for Bryce both PC and Mac isn’t really significant enough to really put much pressue on Daz to focus more on Bryce. So until that changes it just makes smart business sense, even though it doesn’t seem that way to us, for Daz to focus more on Studio, Carrara and content for Poser since that is where they get the most sales.
Hopefully when they do get to work on it they’ll be able to fix it so it does work on Mac OSX Lion and above but the real question for me would be how long before Mac makes other changes to their OS that breaks Bryce again. The problem wasn’t that Daz broke Bryce for Mac’s as it worked on the latest Mac OS when it was released. It was shortly after that though that Mac released it’s new OS that did break it but unfortunately the contract for the person able to fix things had expired by then and that person moved on. Now I know alot of people scoff at the idea that Daz had just one guy able to potentially fix things but that’s because the coding skills/knowledge needed is outdated and so there aren’t a whole lot of folks up to the task of developing Bryce for Mac and the ones that are are in high demand and demand lots of money as a result. People need to keep in mind that Bryce was aquired by Daz not created. I would imagine at the time Daz felt they could keep it going for a good while without needing to rewrite the whole thing? I also would imagine that if they had a crystal ball and could foresee who quickly that would become untrue, they might have decided against aquiring it in the first place. Bryce is unlike anything out there even though there are other apps that do similar things. Daz is great at content but I’ve yet to see evidence that they are capable of building revolutionary software from the ground up. I mean if you look at the troubles they’ve had with the one App that is their creation, Studio, it’s pretty clear that their area of expertise is not apps but rather content.