Anybody have any experience with using 3Delight to render on multi core computers? From what I can tell the 3Delight renderer that comes free with the Daz4 program only uses 1 core. I’ve got a first generation MacPro dual processor 8core machine running OSX 10.6.8. The renders I’m making take forever. Would purchasing a 3Dwlight multi core rendering engine speed things up? I looked at the 3Delight website and I didn’t see that it has much support for its users. B4 I spend hundreds on the 3Delight I thought I should get some reviews from Daz4 owners using multicore 3Delight render engines to render their Daz4 scenes. You can see the renders I’ve done so far with the free version of Daz4 using the one free 3Delight render engine at the following links. These renders take a long time and since I’m probably going to have about 1200 of them in my upcoming graphic novel NOCTURNES I need to speed things up a lot. Check out the links here:
Nocturnes by AVU4U
http://www.daz3d.com/forums/viewthread/519/
Club Street in the graphic novel NOCTURNES
http://www.daz3d.com/forums/viewthread/520/
Z Nightclub interiors in the graphic novel NOCTURNES
http://www.daz3d.com/forums/viewthread/524/
Here are some renders of the mighty Z Nightclub and Club Street in my upcoming graphic novel NOCTURNES. The work that I have put into these renders taught me how to do UV maps in Lightwave and then export them to Daz4. Doing this is not easy. I’ve been working on the Z Nightclub for over 3 months and its almost finished. Hopefully I’ll get it done next week and then I can begin to build the interior of the BANK Nightclub which is across the street from the Z Nightclub. If everything goes well I hope to have the graphic novel NOCTURNES done in about a year from now.
I have a couple of more interiors to finish once the BANK is done and then I can begin to design the characters. The illustrations in my graphic novel Nocturnes will probably exceed 1200 with a projected page count of about 300. I’ve never done anything like this so wish me luck. Daz4 rules.


