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mcjStack - Full Stack ( Amplifier + 2 Speaker Cabinets for electric guitars
Posted: 04 September 2012 09:21 AM   [ Ignore ]
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https://sites.google.com/site/mcasualsdazscripts2/mcjstack

it’s a prop, with a total of about 17000 faces

there’s no “real” knobs, it’s a texture

all easily re-texturizable

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fullStack.jpgfullStack1.jpg
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Posted: 04 September 2012 11:52 AM   [ Ignore ]   [ # 1 ]
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Definitely nice. This will definitely come in handy for renders of my character Ashley Chrome and her band.

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Posted: 04 September 2012 02:37 PM   [ Ignore ]   [ # 2 ]
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~ Update ~ Update ~ Update ~ Update ~ Update ~ Update ~ Update ~ Update ~

one of the speakers cabinet had a texturing issue for Daz Studio renders

a new version of mcjStack has been uploaded

 

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upstack.jpg
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Posted: 05 September 2012 07:31 AM   [ Ignore ]   [ # 3 ]
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thank you. very nice and generous indeed.

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Posted: 12 November 2012 07:11 PM   [ Ignore ]   [ # 4 ]
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thanks for these. \m/

regards,
waningmoon

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Posted: 21 October 2014 11:49 AM   [ Ignore ]   [ # 5 ]
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Wow..This is a great model, just what I was looking for!

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Posted: 21 October 2014 01:24 PM   [ Ignore ]   [ # 6 ]
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Scavenger - 21 October 2014 11:49 AM

Wow..This is a great model, just what I was looking for!

using a script like mcjRibbons ( https://sites.google.com/site/mcasualsdazscripts/mcjribbons )

you could make the guitar cable ( it’s tricky but it can be done )

 

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tstscn.jpg
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Posted: 22 October 2014 05:36 PM   [ Ignore ]   [ # 7 ]
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Thanks..I may try that to put more tools in my arsenal.
Something I really liked about this set compared to a number of other “freebies” I’ve found, is that each of 3 parts are actually their own parts. The 2 speakers was higher than I wanted, so I removed the bottom speaker and lowered the set. That kind of customization is golden.!

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Posted: 22 October 2014 05:55 PM   [ Ignore ]   [ # 8 ]
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Scavenger - 22 October 2014 05:36 PM

Thanks..I may try that to put more tools in my arsenal.
Something I really liked about this set compared to a number of other “freebies” I’ve found, is that each of 3 parts are actually their own parts. The 2 speakers was higher than I wanted, so I removed the bottom speaker and lowered the set. That kind of customization is golden.!

i’ll see if i kept the grille texture image that reads “Marshall” and post it right here

well .... they are not really really realistic but they were the starting point for the Merswild grilles

 

 

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putaringonit.jpgmcjStack_biggrille2_Marshall.jpgmcjStack_head_Marshall.jpg
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Posted: 22 October 2014 06:06 PM   [ Ignore ]   [ # 9 ]
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That ribbon script looks REAL complicated at my current level of use..I’m re-outfitting a bar scene and was toying with the idea of placing neon tubes along the molding, curving around.  One of those “In photoshop, I can do this easily…how would I do this in Daz” things which turned out to be “you won’t do it in daz”...thought briefly your ribbon script could get it done…likely could when I know how to stuff more.

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Posted: 22 October 2014 06:23 PM   [ Ignore ]   [ # 10 ]
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Scavenger - 22 October 2014 06:06 PM

That ribbon script looks REAL complicated at my current level of use..I’m re-outfitting a bar scene and was toying with the idea of placing neon tubes along the molding, curving around.  One of those “In photoshop, I can do this easily…how would I do this in Daz” things which turned out to be “you won’t do it in daz”...thought briefly your ribbon script could get it done…likely could when I know how to stuff more.

if you look over here
https://sites.google.com/site/mcasualsdazscripts2/mcjspeaker

the woofer/speakers can be extracted from the enclosures

so you could make the Marshall grilles transparent ( 0% opacity )
and add 4 woofers in them

though you’d need a backplate
... which could be created using a simple plane and this opacity map:

 

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backplate.jpgspkr.jpg
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Posted: 22 October 2014 06:44 PM   [ Ignore ]   [ # 11 ]
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Scavenger - 22 October 2014 06:06 PM

That ribbon script looks REAL complicated at my current level of use..I’m re-outfitting a bar scene and was toying with the idea of placing neon tubes along the molding, curving around.  One of those “In photoshop, I can do this easily…how would I do this in Daz” things which turned out to be “you won’t do it in daz”...thought briefly your ribbon script could get it done…likely could when I know how to stuff more.

about (fake) neons

say you create a primitive-plane in Daz Studio

and apply the 1st image below to the diffuse color channel of the surface/material

then apply the 2nd image below to the opacity channel l of the surface/material

then everywhere the 2nd image is white you get opacity, the rest is transparent

then you set the “ambient” color to white and the ambient strength to 100% ( or 50% )

and you get fake neons


those fake neons dont really emit light, so you could add “spot lights” and position them very carefully and get a bit more realistic

there’s also AreaLights which are part of Daz Studio 4.6 which could make it even more credible


——

and if someday you have a few hours .... there’s
https://sites.google.com/site/mcasualsdazscripts/mcj-glow-kit-for-nerds
and
https://sites.google.com/site/mcasualsdazscripts/mcjsevenarcs-prop-and-script

 

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colo.jpgopa.jpgfakee.jpg
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Posted: 23 October 2014 02:35 AM   [ Ignore ]   [ # 12 ]
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Very cool…what I’m more wanting to do is something ala the pic below..I mean, I could make tube primitives for the straight lines but it’s the curving join ppieces I don’t know about.

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Posted: 23 October 2014 05:48 AM   [ Ignore ]   [ # 13 ]
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Scavenger - 23 October 2014 02:35 AM

Very cool…what I’m more wanting to do is something ala the pic below..I mean, I could make tube primitives for the straight lines but it’s the curving join ppieces I don’t know about.

Daz Studio can make torus shapes
by making parts of the donut transparent you get your bent tubes
there’s a drop-down menu which lets you select the camera view
one of those views ( “UV View” )  lets you see the texturing layout of the currently selected object
( for higher precision texture maps get https://sites.google.com/site/mcasualsdazscripts2/mcjtemplate )
you need this to create the opacity/texture map
well actually you can see here the texture map for the torus couldnt be simpler

so lets make 3/4 of that map black and the rest white

apply this to the Opacity channel of the surface

then make the ambient channel of the surface white 100% strength

———

or you can download eigthdonut.obj and quarterdonut.obj

here : https://sites.google.com/site/mcasualsdazscripts4/bric-a-brac

then in daz studio do File / Import / Wavefront Object (.obj)

specify “Daz Studio 1unit = 1 cm” as the import scale

 

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mapmake.jpgmapapa.jpgmapmakerr.jpgneon.jpg
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