mcjStack - Full Stack ( Amplifier + 2 Speaker Cabinets for electric guitars

mCasualmCasual Posts: 3,106
edited October 2014 in Freebies

https://sites.google.com/site/mcasualsdazscripts2/mcjstack

it's a prop, with a total of about 17000 faces

there's no "real" knobs, it's a texture

all easily re-texturizable

fullStack1.jpg
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fullStack.jpg
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Post edited by mCasual on

Comments

  • Tramp GraphicsTramp Graphics Posts: 1,758
    edited September 2012

    Definitely nice. This will definitely come in handy for renders of my character Ashley Chrome and her band.

    Post edited by Tramp Graphics on
  • mCasualmCasual Posts: 3,106
    edited December 1969

    ~ Update ~ Update ~ Update ~ Update ~ Update ~ Update ~ Update ~ Update ~

    one of the speakers cabinet had a texturing issue for Daz Studio renders

    a new version of mcjStack has been uploaded

    upstack.jpg
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  • ThatGuyThatGuy Posts: 234
    edited December 1969

    thank you. very nice and generous indeed.

  • ScavengerScavenger Posts: 1,033
    edited December 1969

    Wow..This is a great model, just what I was looking for!

  • mCasualmCasual Posts: 3,106
    edited December 1969

    Scavenger said:
    Wow..This is a great model, just what I was looking for!

    using a script like mcjRibbons ( https://sites.google.com/site/mcasualsdazscripts/mcjribbons )

    you could make the guitar cable ( it's tricky but it can be done )

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  • ScavengerScavenger Posts: 1,033
    edited December 1969

    Thanks..I may try that to put more tools in my arsenal.
    Something I really liked about this set compared to a number of other "freebies" I've found, is that each of 3 parts are actually their own parts. The 2 speakers was higher than I wanted, so I removed the bottom speaker and lowered the set. That kind of customization is golden.!

  • mCasualmCasual Posts: 3,106
    edited October 2014

    Scavenger said:
    Thanks..I may try that to put more tools in my arsenal.
    Something I really liked about this set compared to a number of other "freebies" I've found, is that each of 3 parts are actually their own parts. The 2 speakers was higher than I wanted, so I removed the bottom speaker and lowered the set. That kind of customization is golden.!

    i'll see if i kept the grille texture image that reads "Marshall" and post it right here

    well .... they are not really really realistic but they were the starting point for the Merswild grilles

    mcjStack_head_Marshall.jpg
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    Post edited by mCasual on
  • ScavengerScavenger Posts: 1,033
    edited December 1969

    That ribbon script looks REAL complicated at my current level of use..I'm re-outfitting a bar scene and was toying with the idea of placing neon tubes along the molding, curving around. One of those "In photoshop, I can do this easily...how would I do this in Daz" things which turned out to be "you won't do it in daz"...thought briefly your ribbon script could get it done...likely could when I know how to stuff more.

  • mCasualmCasual Posts: 3,106
    edited October 2014

    Scavenger said:
    That ribbon script looks REAL complicated at my current level of use..I'm re-outfitting a bar scene and was toying with the idea of placing neon tubes along the molding, curving around. One of those "In photoshop, I can do this easily...how would I do this in Daz" things which turned out to be "you won't do it in daz"...thought briefly your ribbon script could get it done...likely could when I know how to stuff more.

    if you look over here
    https://sites.google.com/site/mcasualsdazscripts2/mcjspeaker

    the woofer/speakers can be extracted from the enclosures

    so you could make the Marshall grilles transparent ( 0% opacity )
    and add 4 woofers in them

    though you'd need a backplate
    ... which could be created using a simple plane and this opacity map:

    spkr.jpg
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    backplate.jpg
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    Post edited by mCasual on
  • mCasualmCasual Posts: 3,106
    edited October 2014

    Scavenger said:
    That ribbon script looks REAL complicated at my current level of use..I'm re-outfitting a bar scene and was toying with the idea of placing neon tubes along the molding, curving around. One of those "In photoshop, I can do this easily...how would I do this in Daz" things which turned out to be "you won't do it in daz"...thought briefly your ribbon script could get it done...likely could when I know how to stuff more.

    about (fake) neons

    say you create a primitive-plane in Daz Studio

    and apply the 1st image below to the diffuse color channel of the surface/material

    then apply the 2nd image below to the opacity channel l of the surface/material

    then everywhere the 2nd image is white you get opacity, the rest is transparent

    then you set the "ambient" color to white and the ambient strength to 100% ( or 50% )

    and you get fake neons


    those fake neons dont really emit light, so you could add "spot lights" and position them very carefully and get a bit more realistic

    there's also AreaLights which are part of Daz Studio 4.6 which could make it even more credible


    ----

    and if someday you have a few hours .... there's
    https://sites.google.com/site/mcasualsdazscripts/mcj-glow-kit-for-nerds
    and
    https://sites.google.com/site/mcasualsdazscripts/mcjsevenarcs-prop-and-script

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    Post edited by mCasual on
  • ScavengerScavenger Posts: 1,033
    edited December 1969

    Very cool...what I'm more wanting to do is something ala the pic below..I mean, I could make tube primitives for the straight lines but it's the curving join ppieces I don't know about.

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  • mCasualmCasual Posts: 3,106
    edited October 2014

    Scavenger said:
    Very cool...what I'm more wanting to do is something ala the pic below..I mean, I could make tube primitives for the straight lines but it's the curving join ppieces I don't know about.

    Daz Studio can make torus shapes
    by making parts of the donut transparent you get your bent tubes
    there's a drop-down menu which lets you select the camera view
    one of those views ( "UV View" ) lets you see the texturing layout of the currently selected object
    ( for higher precision texture maps get https://sites.google.com/site/mcasualsdazscripts2/mcjtemplate )
    you need this to create the opacity/texture map
    well actually you can see here the texture map for the torus couldnt be simpler

    so lets make 3/4 of that map black and the rest white

    apply this to the Opacity channel of the surface

    then make the ambient channel of the surface white 100% strength

    ------

    or you can download eigthdonut.obj and quarterdonut.obj

    here : https://sites.google.com/site/mcasualsdazscripts4/bric-a-brac

    then in daz studio do File / Import / Wavefront Object (.obj)

    specify "Daz Studio 1unit = 1 cm" as the import scale

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    Post edited by mCasual on
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