No, the correct method, assuming this is a morph you mae by sculpting the mesh directly, would be to go to File>Save as>Support Asset>Morph Asset, enter your name and a product name and then select your morph. That will create a file in \Data\DAZ 3D\Genesis\Base\Morphs\You\Yourproduct, which you can then distribute. If it’s a morph made by setting values for existing morphs just save a Pose preset, selecting All morphs and no transforms, and distribute that.