Lookout! here comes Genesis, now we can do it in six minutes!
...the title of this thread is from quote out of the old Star trek film the Wrath of Khan. It was said by Dr Leonard 'Bones' McCoy in reference to a discussion With Mr Spock of what in the story was known as "Genesis". In the film "Genesis" was a project designed to almost instantaneously terraform a planet. Encapsulated in a device that would be launched into a barren planet where its "matrix" would override that of the native world it was to force creation of a full ecosystem out of "nothing" (hence the name). The downside it used a substance called "protomatter' which was inherently unstable and in the succeeding episode, ended up tearing the planet apart.
Now here we have our own "Genesis project". Not quite something from nothing but pretty darn close. Genesis is designed to be the "all purpose" 3D model. It is supposed to be able to handle any kind of character from adult to child to creature both "realistic" and "toon". What has prompted me to start this thread is learning that my beloved Sadie will soon be available as a Genesis morph. I have a huge investment in the sweet little toon girl and she occupies a fairly large portion of my runtime. Now one would probably say I should be excited about the idea so why the concern? However I am not at all interested.
To make another Trek reference, Genesis is pretty much like the character Odo from DS9 who had no "real" form. Basically I consider Genesis to be a "Jack of all Trades, Master of None". It is at best, a compromise, it has to be to do everything required of it.
For one To use Genesis requires working in a very unstable application, Studio 4.5 . There have been many posts from people who are having difficulty with the latest release working properly. From render crashes, to not saving scenes and settings correctly, to issues with the app's content management, to the app even crashing while one is working on a scene. This is supposed to be Daz's "latest and greatest"? Seems that 2.3 was a much more solid release compared to 4.5. In a sense, Studio4.5 is Daz's "protomatter"
But it goes further. As I understand there is to be a change in the Daz file format which will pretty much make any new content unusable in any version of the application before 4.5. Furthermore it may also make some older content unusable in newer versions of the application if this format becomes the only one the programme recognises. Even the early and more stable versions of Studio4 will be made moot by this as they too will not be able to read the new format.
Go to the store and see just how many of the new releases (save for props, vehicles, and environments) are Genesis based. Even the latest PC offerings are predominantly Genesis oriented (I had to go back ten pages to find any Gen4 content). It was put to me by one member here that standalone figures are dead and Genesis is the future. Supposedly it is easier to create clothing and character content for Genesis than it is for the Gen4 and other older generation figures (like Sadie and Sam). As I am not a content creator, I cannot really argue one side or the other of this point, I have to take their word for it.
While clothing content for Gen 4 characters could be converted to Gen3 or any other standard rigged character using one of the popular conversion utilities, that is not the case with Genesis. Genesis clothing will be unique to Genesis because to convert to say Gen4 one needs to translate from a free weight mapped system to a fully rigged one with fixed bones. Not a simple task. Meanwhile with the Autofit tool and CCT's, clothing from older generation figures can be adapted for use with Genesis.
So once again, the older generation figures lose out as most if not all of the new clothing content is being created exclusively for Genesis and cannot be converted.
In this way, Daz has written off the older generation models and those who still use them whether they are Poser artists or still work in one of the older versions of Studio.
Seven years ago a then popular RPG publisher (not WotC) made a similar move when they gutted what was once a great game system turning it basically into a P & P version of an MMO. The idea, like here, was to attract a whole new audience which came at the expense of the system's long time supporters (myself being one) who felt alienated and left. In a number of posts I have been reading, in the fourms the same is beginning to occur here. Some of it is due to the website, some due to changes in policy, and some due to issues with all the emphasis on Genesis and the "bugginess" Studio4.
As I am finally readying a new system build, I am reluctant to install 4.5 or even 188.8.131.52Pro (as the latter is pretty much now an orphan).
Were it not for Daz I would never have returned to creating pictures again because of my arthritis. I am not saying Daz owes me anything for they gave me a creative outlet again. I'm just disappointed in the way things are being handled, with releasing new features being more important than developing a solid core application. They have the base of something so good here but they seem to be squandering it all for the "flashy" and "new".
As a major soft drink producer once said "Image is Nothing" To that I would like to add "A Solid Foundation is Everything".
OK, pick up your bricks and get ready to throw them...