...when I purchased Poser Pro 2010, I received a complete working application that functioned nicely right out of the box. All of the various tools and “rooms” worked the way they were supposed to. The same with PSP X3 and Photoshop Elements.
And the same with Studio 4.5.
I’m just mentioning that I feel I’ve found something that works better for me for the time being. So I guess I’ll have to be content to ‘limp along” with the “imperfect” Gen4 figures (along with Aiko3 and the original Sadie, Sam and Mavka). I see it as tradeoff for more stability and less aggravation.
Which would be fine, except you seem to be criticizing Studio for problems you think you’ll find, rather than the situation the vast majority of users are encountering.
@Kyoto Kid - I don’t mean to butt in on this subject, But I have been working on daz 4.5 since its release… I have had no problems with it what so ever, in-fact it’s been more reliable for me than previous versions. I would suggest rather than critsize the software (Which is still free btw) without having tried it out yourself. Likewise, I do not criticise poser ‘because’ I don’t use it.
Please no one think I’m taking sides in some debate, It’s just my opinion.
...however the vast majority of users are on 64 bit systems with dedicated graphics and more available memory, which makes working with the application a lot easier than I have been dealing with. I tried creating a scene with Genesis and 3DU’s Jasmin, a simple backdrop and my 4 point light setup. Oh it rendered fine, but moving props or changing camera positions was excruciating. It was as if I had four Vickies all with heavily transmapped hair set in the full Urban Sprawl2 set with twenty separate light sources. This is why I thought about setting a scene up in 3A and rendering it in 4. When I tried this, I ran into a whole new set of issues involving shaders and MATs being screwed up when the scene was opened in 4.0.
OK, so we all know that 4.0 has some serious issues that were addressed with the 4.5 release. However, my other question is, would such a supposedly “robust” application run any better on my system? Considering that memory management hasn’t been Studio’s strong suit, for several versions since 1.8, why would I expect that things to be any different? Yes, when one has 8, 12, 16, or 24 G to throw around, it may not present itself as an issue. When you only have 2, it becomes a lot more critical. This is what makes me wonder why they even offer a 32 bit version of the application anymore.
I recently rendered a scene in PP2010 that used raytraced shadows and AO with my Steph4 Leela and a Stonemason set, something sure to crash Studio3A (possibly even 2.3.3) on my system. The scene rendered without a hitch in background mode in about eight minutes.
Now if I could just get around the shader/MAT issues I mentioned above, maybe I would find setting scenes up in 3A and rendering in 4.0/4.5 might work great, but having spent now about four days wrestling with this (using a fairly simple scene) and still not having a viable render to show for the effort is to say the least, just a bit discouraging.
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