Hello there folks hope someone can help me as my brain seems to have melted…
Essentially I am trying to create a Shader which has a layered texture…
Stating with a base layer, I’d like to cover an area say with leather of other textile.
Then on top of this I’d like to place an emblem that I can change.
Now if my thinking is correct I’d use a Mix brick, with the plain texture as the “base” and the emblem as the “layer” with a black and white mask of the emblem in the “Alpha”.
However I just can’t seem to get it to work.
Has anyone done anything similar or can point me on the right lines?
BTW I did swap the base and the layer to see if I got them the wrong way round and it did not seem to change anything, unless I got my alpha channel wrong..but I confess I’m very green at this..
Thanks
Steve C


