well, you do not need to detach skeleton to attach more mesh!
I conform hair and prop clothes and shoes to Daz figures this way and each mesh gets seperately weightpainted.
you open each mesh seperately in the vertex room and if you select the hip or root bone and the object and click on detach skeleton it asks detach selected items so other stuff stays intact
making seperate bodyparts works well this way though you can get some holes! (as I found rigging game meshes)
You got video game models too. All I got to say is holy crap that is a lot of work to rig them they are in to many pieces.
Here is a game model I have been working on for a while retexturing and rigging.
I don’t actually play video games but if I have one, first thing I do is look at the models in it, mostly just to see how they are made!
it gives me some ideas how I would model something.
They rely a lot on textures.
I set my constraints and now for some reason everytime I move the camera (directors camera or anything). The constraints go back to the way they where.
I set them to there 0 positions, and then they pop back.
Man, I don’t know what you’re doing, but I’ve never had the trouble with a rig the way you do! I think instead of the super tight shots that you post, it might be helpful to see the rig, the influences on the mesh, etc.
You mean weight paint or a wide view, because that is the bones themselves for now. Because I went and rigged it up with the ik chain thing which kind went very bad. I will have to start over from the beginning. The only time it will probably be done (trust me it will have errors) is this weekend. Got college which is a pain. For some reason with the ik chain( I don’t remember the name for now but the thing where you parent one thing to another) it work well at first then the constraints went horribly wrong. At first they worked fine, but then when I moved them around enough the constraints started sticking where they where last moved to. Then sometimes the object did a spring back thing where when I moved it, it would spring back to another position. I also had it where one time the bones would change position as I moved the directors camera. At another point when I move the bones it would flip them instantly 180, or they would pop off to somewhere else.This was with the ik thing going. I also could not attach skeleton when there was one already attached. I removed an ik box, and all it’s connections, but the object acted like it still had it connected.
Sorry for any english errors.
I think my internal fan is dead.
That could explain a lot.
0 rpms means dead right.
This may be stupid but how many fans does a laptop have I hear one running so it isn’t going 0rpms is it.
Must be a bug in the program.