You mean weight paint or a wide view, because that is the bones themselves for now. Because I went and rigged it up with the ik chain thing which kind went very bad. I will have to start over from the beginning. The only time it will probably be done (trust me it will have errors) is this weekend. Got college which is a pain. For some reason with the ik chain( I don’t remember the name for now but the thing where you parent one thing to another) it work well at first then the constraints went horribly wrong. At first they worked fine, but then when I moved them around enough the constraints started sticking where they where last moved to. Then sometimes the object did a spring back thing where when I moved it, it would spring back to another position. I also had it where one time the bones would change position as I moved the directors camera. At another point when I move the bones it would flip them instantly 180, or they would pop off to somewhere else.This was with the ik thing going. I also could not attach skeleton when there was one already attached. I removed an ik box, and all it’s connections, but the object acted like it still had it connected.
Sorry for any english errors.