I was just about ready to press the buy button, when I saw this comment at facebook:
“David Thompson downloaded no probs.. doesn’t work in Carrara though! :-(”
Hi Folks, I’m glad everyone is playing with it. The Fit to figure is with M4, he comes in with his feet already posed and not zeroed. So, when you fit him to the Cyborg, the feet get over posed. Zeroing M4 before fitting him to the Cyborg should take care of any problems.
Also, with some of M4’s poses, there are key issues with the trans x,y,z (ie: k 0 0 .2876276) which causes the feet and hands to detach. Daz didn’t want to fix every M4 pose so I made a forced .cr2. If you use this .cr2 in DS4+ it will ast you if you want to use limits (yes).
I tried to make this model as compatible with M4 as possible, just take note, some poses have junk saved in them that may have undesired effects. Also, he has a lot more bones (parts) then M4
I had a lot of fun playing with this guy today. It’s definitely the type of character I tend to enjoy. A larger version is over at DeviantArt: http://fav.me/d5dkmwd
I was just about ready to press the buy button, when I saw this comment at facebook:
“David Thompson downloaded no probs.. doesn’t work in Carrara though! :-(”
I dunno much about polygons and all that business, but for some reason this guy renders hella fast! :D
I usually do more toon-style rendering stuff, which I’m sure I’ll do with him, so I’m not a crazy texture person. But for as fast as he renders, considering he’s metallic, it’s pretty awesome.
Hi Folks, I’m glad everyone is playing with it. The Fit to figure is with M4, he comes in with his feet already posed and not zeroed. So, when you fit him to the Cyborg, the feet get over posed. Zeroing M4 before fitting him to the Cyborg should take care of any problems.
Also, with some of M4’s poses, there are key issues with the trans x,y,z (ie: k 0 0 .2876276) which causes the feet and hands to detach. Daz didn’t want to fix every M4 pose so I made a forced .cr2. If you use this .cr2 in DS4+ it will ast you if you want to use limits (yes).
I tried to make this model as compatible with M4 as possible, just take note, some poses have junk saved in them that may have undesired effects. Also, he has a lot more bones (parts) then M4
Hiya—I’m trying to find how to blend this figure with M4. Not seeing it anywhere. Is it some special device? I only use Carrara.
I could probably layer M4 and this character, link them in the hierarchy and then “invisible” M4’s arms and legs, but that wouldn’t help me on the face. How’d you make that happen?
Just bought the CyberM4 and did my first Carrara render of him, looks ok for a 5 minute job, but some of the leg pistons got detached…
/Edit Could not resist, added another pose, some pistons are loose again..
DzFire, could you explain once more what sort of bugs the attached file above will help with?
You zeroed the figure. When that happens, it turns off the point at function for the pistons. Zero pose shouldn’t have that affect. You’ll need to save your pose, delete the figure and reload the figure and pose.
Did a super quick animation test of him. Again, he renders super fast. I’m going to have to look at the piston issue as well by his neck. But he’s fun regardless.
Just remember, don’t zero the figure or the pistons will break and if asked, use the limits. The pistons and shafts need the ‘point at’ function enabled.
Still having issues with detached pistons, though I can only follow your latest instruction partly.
I close down everything, load Cyborg, load M4 General Pose and instant busted piston. No zeroing, no nothing.
Still a noob in Carrara so I have not learned to save a pose, if that is essential.
Trying in Daz studio now… Yes, flawless in Daz Studio, seems to be an issue with Carrara 8.1 Pro, trying the 8.5 beta some other time…