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Poser Newbie Thread
Posted: 30 June 2012 09:01 PM   [ Ignore ]   [ # 91 ]
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and….

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Posted: 30 June 2012 09:03 PM   [ Ignore ]   [ # 92 ]
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As you can see the Alternate Specular node can be used to give you a variety of shiny / wet looks to your surfaces.



Soon I will be doing a tutorial on ultra shiny reflective surfaces in the Material Room

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Posted: 27 August 2012 11:47 AM   [ Ignore ]   [ # 93 ]
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Sorry, not been in for a while, got kinda busy, i will get some more Poser tutorials up er soon

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Posted: 02 September 2012 09:21 AM   [ Ignore ]   [ # 94 ]
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Hi smile
I have a question about shadows. I’m still using Poser 7.
I got the awesome freebie Enchanted Island here at DAZ. It comes with props and a great backdrop. I set up a scene, lights and all then hit render… opps, there is a shadow from the head on the backdrop. The stone head should not cast a shadow on the moon, lol. I have no clue how to keep the background from catching shadows. I used to know how in DS2.3, but that was a while back, lol

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Posted: 02 September 2012 10:25 AM   [ Ignore ]   [ # 95 ]
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Not a perfect solution, but here is one way of doing it…

in the below image i selected each part of V4 that i did not want to cast a shadow, in the body parts property tab i unchecked “Casts Shadow”, as you can see i turned off casts shadows for everything above her waist.

Another way to eliminate the problem is to render the background prop and the foreground elements separately. I do this quite often. Using the hierarchy editor I make everything in the scene invisible except the back drop, then render, then i turn the back drop off and turn everything else back on, and render saving it out as a PNG file, then in post i layer one over the other. no shadows on the BG

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Posted: 02 September 2012 11:44 AM   [ Ignore ]   [ # 96 ]
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Thanks LycanthropeX, I’ll give those tips a try. I was just thinking there was some setting I could use on the backdrop prop to keep it from accepting the shadow. I’ll give that separate render thing a try, sounds like the best solution for now! I appreciate your response!
Have a great day.

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Posted: 19 September 2012 02:26 AM   [ Ignore ]   [ # 97 ]
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Hi and thanks for running this thread, L. Been following with interest and have picked up lots of tips and tricks thus far…

My prob: I have just purchased Stonemason’s amazing Streets of the Mediterranian, and want to create some really nice Mediterranian sky sunlight lights… I have been experimenting (with blues and white etc) but wanted to know from a pro like yourself how you would go about creating such a light set up…!?!
I also have been getting dark oblong shaped artefacts on some of the roof tiles and floor slabs when using Raytraced (my norm for years now) with AO checked - to give me some of those nice dirty nodes for added realisim. I think the AO is causing the problem, as when I switch off (AO) and increase the shadow minimum bias the problem goes away.

I use the aged Poser 6 software by the way…

Tony D

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Posted: 05 December 2012 01:41 PM   [ Ignore ]   [ # 98 ]
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sabred - 19 September 2012 02:26 AM

Hi and thanks for running this thread, L. Been following with interest and have picked up lots of tips and tricks thus far…

My prob: I have just purchased Stonemason’s amazing Streets of the Mediterranian, and want to create some really nice Mediterranian sky sunlight lights… I have been experimenting (with blues and white etc) but wanted to know from a pro like yourself how you would go about creating such a light set up…!?!
I also have been getting dark oblong shaped artefacts on some of the roof tiles and floor slabs when using Raytraced (my norm for years now) with AO checked - to give me some of those nice dirty nodes for added realisim. I think the AO is causing the problem, as when I switch off (AO) and increase the shadow minimum bias the problem goes away.

I use the aged Poser 6 software by the way…

Tony D

oops, I stopped getting ebots for this thread, so i missed your question, do you still need help with this?

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Posted: 05 December 2012 01:47 PM   [ Ignore ]   [ # 99 ]
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just a heads up, I now have Poser 8, Poser Pro 2010, Poser 9 and Poser Pro 2012. I have older versions as well, but that is what I have installed currently. I just got Poser Pro 2012 last week and I have been learning lots of new things, i’ll post some tricks, tips and tutorials as I learn things.

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Posted: 06 December 2012 08:41 AM   [ Ignore ]   [ # 100 ]
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Yeah I guess the problem still persists, though I haven’t tried much with the Med package since then (I forgot about this thread), plus I was suffering a few crashes with the Med package, if I added a V4 character with some system heavy clothing plus props into the amazing village set up…!!! Those artefacts thingies are annoying at the best of times…

Wow you certainly have managed to utilize those various Poser upgrades… Am jealous…

Tony D

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Posted: 06 December 2012 11:17 AM   [ Ignore ]   [ # 101 ]
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actually Poser 7 was the last version I paid for, 8, 2010, 9 and 2012 were all from contest wins.

do you have an image you could post showing the problem? I have a couple ideas of what it might be, but i can’t be sure till i see it

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Posted: 07 December 2012 08:29 AM   [ Ignore ]   [ # 102 ]
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OK here goes with my attempt at adding an image:

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Posted: 07 December 2012 08:33 AM   [ Ignore ]   [ # 103 ]
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The artefacts (that’s what I’m calling them anyways) show/are similar on the roof tiles as they are here on the floor/ground tiles/slabs…  The settings in AO are as previously mentioned. I have found a few freebie props doing likewise, and often do not use these item/s again…!!!

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Posted: 07 December 2012 11:55 AM   [ Ignore ]   [ # 104 ]
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wow um ok, not what i was expecting to see, never seen anything quite like this one

I think you are right, I think AO is the problem. I have had something like that happen with AO but never quite like this one.

as for creating Mediterranean Sunlight… hmmm i’ve never been there, so buy me a plane ticked and i will go check it out and get back to you… :D

I find a big problem most people have when lighting 3D scenes is they are afraid to go too light or too dark. They light everything like its a studio photo shoot. I have a background in Comic Books and Gothic Horror, so I am not afraid of the dark, dark moody brooding shadows are great. For outdoor sunny days I like to go the opposite. Ever been out on a summer day where even with sunglasses on you are forced to squint? That is the day time sun i like. Bright over exposed, hurt your eyes sun. That is one thing I love about Poser lights. 100% is not the limit, you can set Poser lights at 1000% if you want. I always tend to amp up my lights quite a bit for outdoor day time shots. Another thing I do a lot is I use spotlights with light gels. I create seamless tile images and then in the materials room i add them to the diffuse node on my lights. This adds shadows of things that are not in the scene. Like if I am doing a jungle or forest scene, instead of adding a ton of trees for the light to shine through, i can use a light gel image to create the same effect with less render time.

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Posted: 09 March 2013 07:20 PM   [ Ignore ]   [ # 105 ]
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posting here so I find this thread again mostly and do not re-ask dumb questions tongue wink
I did have Poser7 for last 3 years so not all dumb tongue rolleye
in fact I am dumber when it comes to studio in many ways
Carrara has been my exclusive software of choice with some iClone dabbling most my 3D life.

two quick dumbass queries though

1) shadows without raytracing at fairly low settings were easy enough in P7 but in my one day old PP2012 had to go higher to get any at all and cannot hide the ground like I can in P7
2) scene tree, I have always used the animation window to find stuff in the scene, I have never found a scene tree in Poser, is there one?

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