yup, i usually render over black, then save as a png, this gives me individual characters on a transparency, i can then stack up layers in Paint Shop Pro. the nice thing is, this allows me to add things like fog and other effects and based on how i place the layers my post work can be behind some things and in front of others, adding more depth
Poser will also save as .psd, which should give you a mask if you want it without automatically hiding the background if you don’t. Most image editors will read basic .psd files.
Poser will also save as .psd, which should give you a mask if you want it without automatically hiding the background if you don’t. Most image editors will read basic .psd files.
Thanks for the tips! I just started getting into Poser and it’s my goal to actually improve over the summer. I’ve always used DAZ, but it’s nice to know more than one program of the same kind.
Here’s another question for you, more often than not, when I’ve rendered a scene, it looks “dirty”. Like the walls have grayish markings/scratchings on them even though I’ve checked off “cast shadows” on the properties of the objects/figures. What causes this and how do I get rid of it?
in your light properties check the shadow blur radius, some times you can get that if it is set to low, also try adjusting the shadow bias. Also i believe ( I could be wrong here ) that checking cast shadows off stops the object from casting a shadow, not receiving shadows cast by other objects
just another quick tip, if you get an object that kinda blows up like a marshmallow in Poser, you can go into the object properties and turn smoothing off. You can also adjust the amount of smoothing by the numbers, but i find just clicking it off does the trick and is quick
you can also turn off smoothing in the render settings, but this tends to make everything a tad chunky looking, instead of smooth lines on your figured you get hard straight lines on your figures, turning smoothing off in the object properties makes your objects nice and crisp while leaving your figures smoothly curved
just another quick tip, if you get an object that kinda blows up like a marshmallow in Poser, you can go into the object properties and turn smoothing off. You can also adjust the amount of smoothing by the numbers, but i find just clicking it off does the trick and is quick
you can also turn off smoothing in the render settings, but this tends to make everything a tad chunky looking, instead of smooth lines on your figured you get hard straight lines on your figures, turning smoothing off in the object properties makes your objects nice and crisp while leaving your figures smoothly curved
Thanks for being helpful. I will definitely keep all of these in mind.
I am sure this isn’t the last you’ve heard from me. My next questions would most likely be related to the material room. It is just a tad bit less friendly than DAZ’, but that’s for another day
My latest addiction is making 3D anaglyph images, those are the 3D images that use red and blue glasses to view.
here is a link to the tutorial on how to make them
Ok, what is it folks most want to learn about the material room? There is a lot of things you can do in there, doing one tutorial that covers everything is a bit overwhelming, maybe we can break this down into smaller chunks