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WIP THREAD for September NEW USERS CONTEST
Posted: 02 September 2012 05:01 PM   [ Ignore ]
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WiP THREAD FOR NEW USERS CONTEST, September.

"Propping up the image" Intent: To help in better understanding how to have your figures using props.

This thread is intended to be used to share your progress or possible final submissions with the members of the community as well as those running the contest. Please feel free to post your images for advice and tips, to get feedback, or to even just simply show off your hard work! smile Throughout the month myself and others will be popping in to give help and advice as you work to make your creative visions for the contest come to life.

The Contest this month is about using props in your render, Props that your character(s)is using in some way.


We have people standing by to give you hints and tips varying from how to import your prop to how to attach it to your figure, so that it moves with the figure, whatever pose you choose.

When working on this image, or indeed any image, it may help to start by either picturing the type of image you would like to make or by browsing the net and seeing what inspires you.

Props that you use will vary from person to person, of course, some may choose to use weapons, other to use tools, some may even want to just use something like a flower, a toy, a book, a domestic implement of some sort, their is no limt to what you can use.

We are not putting up any specific tutorials on the subject at the start of the contest, We will be following the thread carefully, and will insert tutorials as and when we feel that there is a need for them, when people ask for advice.

"We would like to thank RawArt who has graciously decided to sponsor this months contest" He will be awarding a special prize to the winner of this months "Props"contest. To view some of RawArt's items please see his store front here RawArt's Store

I attach a couple of images I did when I need to put some background people into an image, collecting wood, to show how varied props can be.

[ Edited: 03 October 2012 09:15 AM by Frank0314 ]
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Posted: 02 September 2012 05:02 PM   [ Ignore ]   [ # 1 ]
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Reserved for TUTORIALS
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Posted: 03 September 2012 05:25 PM   [ Ignore ]   [ # 2 ]
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I'm going for a Tomb Raider vibe.


Here's some screen shots of an image I'm working on. I have the right hand tracking a target helper which is parented to a bullwhip handle. The left had has a 9mm handgun parented to it. I wanted the gun to have a muzzle flash, so the gun in turn has a fire primitive and a light bulb parented to it.


Generally I prefer to parent objects while the figure is in the T-pose. The hand tracking the target will follow the target, so it doesn't matter to much what position the figure is in, just so long as the hand (in this case) is near the target. I generally prefer to not have the hand (or whatever) track the rotation of the target as it allows a little more flexibility for lining up the hand to the object.
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Posted: 03 September 2012 06:15 PM   [ Ignore ]   [ # 3 ]
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evilproducer - 03 September 2012 05:25 PM
I'm going for a Tomb Raider vibe.
Here's some screen shots of an image I'm working on. I have the right hand tracking a target helper which is parented to a bullwhip handle. The left had has a 9mm handgun parented to it. I wanted the gun to have a muzzle flash, so the gun in turn has a fire primitive and a light bulb parented to it.
Generally I prefer to parent objects while the figure is in the T-pose. The hand tracking the target will follow the target, so it doesn't matter to much what position the figure is in, just so long as the hand (in this case) is near the target. I generally prefer to not have the hand (or whatever) track the rotation of the target as it allows a little more flexibility for lining up the hand to the object.


I am very interested in seeing more of how you do this (and the finished project). Question: are the 'helpers' you are describing/using standard with ver 4.5?
For example -- "so the gun in turn has a fire primitive and a light bulb parented" -- I have figured out how to parent an item, but 'tracking' ? I havent seen that techinque in use (yet...still a newbie).
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Posted: 03 September 2012 08:44 PM   [ Ignore ]   [ # 4 ]
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I'm sorry, I should have clarified. I use Carrara 7 Pro. If D/S 4 has tracking, it would probably be a behavior or modifier. For example, in Carrara if I want the left hand to track an object or target I would click on the left hand and I can then choose from a list of modifiers. If any flavor of DAZ Studio has this capability, it would probably be accessed in a similar manner.


Edited to add: The feet of the dinosaurs in this video I did a couple years ago are tracking targets. It allowed me to easily move the heads and bodies around using the rig's (bone structure) inverse kinematics without the feet moving etc. I think DAZ Studio has a pin feet option.

http://www.youtube.com/watch?v=_8puXTRXt7Y
[ Edited: 03 September 2012 09:04 PM by evilproducer ]
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Posted: 04 September 2012 01:35 AM   [ Ignore ]   [ # 5 ]
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...And since I'm having a bout of insomnia, here's the final, (nearly) untouched version out of Carrara. I was going to post the straight render, but I had a small shadow artifact I painted out. Apparently I needed to smooth something and didn't. No other adjustments were done.
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Posted: 04 September 2012 03:13 AM   [ Ignore ]   [ # 6 ]
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Thanks EP, for those tips which I am sure will be very helpful if we get any New Users entering who use Carrara.
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Posted: 04 September 2012 05:58 PM   [ Ignore ]   [ # 7 ]
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Nice....I like it.

Question: using DAZ 4.5 is it possible to "I wanted the gun to have a muzzle flash, so the gun in turn has a fire primitive and a light bulb parented to it" as evilproducer describes? If so, how?
Thanks
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Posted: 04 September 2012 06:25 PM   [ Ignore ]   [ # 8 ]
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YEP! Step one find a primitive for your muzzle flash, I say start with a cone and use a deformer on it to give a nice shape. Then add a texture to the primitive in the Diffuse channel, that might take some work to get the texture looking good. Now with that done you have two different ways to go with adding it to the gun.

One you just Parent the flash to the gun in the proper position. That works just fine, all by itself.
Two parent a NULL to the gun and then parent the Flash to the Null. Why? So you can just edit the null's position to move the Flash.
Sure that works with just the Flash parented as well just move the Flash you say. True, but with the null you can now parent your LIGHT to the null as well. So what? Now you move the null and your flash and your light BOTH move at the same time.

I would use a STRONG point light for the Flash, be sure it is NOT inside or hidden by any of the Flash mesh. So just in front works the best for most cases. In some you might need two lights to get a good effect one at the Very end of the guns barrel and then the second at the end of the flash.

Then you Parent the Gun to your figure and your flash and light follow every move of the gun.

EDIT: Much more can and should be done, but first things first.
[ Edited: 04 September 2012 06:28 PM by Jaderail ]
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Posted: 04 September 2012 06:31 PM   [ Ignore ]   [ # 9 ]
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By the way I was thinking High powered muzzle flash the kind that fully exits the Barrel.
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Posted: 04 September 2012 08:13 PM   [ Ignore ]   [ # 10 ]
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Sounds to me as if a null in DAZ Studio is similar to a target helper. The muzzle flash could also be created using a 2D billboard parented to the gun or a null as Jaderail suggested for a primitive. I know DAZ Studio can use alphas, so you could look for a 2Dflash image that you like and use that. I'll try and post a tutorial (Carrara based, but maybe somebody can provide relevant instructions in DAZ Studio).

For various muzzle flashes, try searching for muzzle flash effects in Google or your search engine of choice.


Sorry for the link breakage. Displayed fine for me when I previewed.
[ Edited: 04 September 2012 08:27 PM by evilproducer ]
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Posted: 04 September 2012 08:22 PM   [ Ignore ]   [ # 11 ]
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Link Broke Thread for some users. Got Another? That one is killing me.

Thank You ALL better now.
[ Edited: 04 September 2012 08:50 PM by Jaderail ]
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Posted: 04 September 2012 08:30 PM   [ Ignore ]   [ # 12 ]
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Try this one

https://www.google.com/search?q=muzzle+flash&hl=en
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Posted: 04 September 2012 08:47 PM   [ Ignore ]   [ # 13 ]
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evilproducer - 04 September 2012 08:13 PM
Sounds to me as if a null in DAZ Studio is similar to a target helper. The muzzle flash could also be created using a 2D billboard parented to the gun or a null as Jaderail suggested for a primitive. I know DAZ Studio can use alphas, so you could look for a 2Dflash image that you like and use that. I'll try and post a tutorial (Carrara based, but maybe somebody can provide relevant instructions in DAZ Studio).
Good Idea also, in DS you would need to keep the BB angled properly for it to catch good light but it would work just as well.

@bluemoon Great Link.
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Posted: 04 September 2012 09:00 PM   [ Ignore ]   [ # 14 ]
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I think for the DS crowd the hard part will be learning just HOW to get that prop to be in the hand at all. Then they will need to pose the hand as well.

Okay, Some/Lots of props auto Parent and come with a hand pose to use as well. But you will miss out on all those other items if you never know how to add anything you want to a characters hand and pose the hand to go with it. Then think beyond that, need to place a hand just so? All this will teach you the steps needed for all kinds of things once you think about what can be done.
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Posted: 04 September 2012 09:05 PM   [ Ignore ]   [ # 15 ]
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Jaderail - 04 September 2012 08:47 PM
evilproducer - 04 September 2012 08:13 PM
Sounds to me as if a null in DAZ Studio is similar to a target helper. The muzzle flash could also be created using a 2D billboard parented to the gun or a null as Jaderail suggested for a primitive. I know DAZ Studio can use alphas, so you could look for a 2Dflash image that you like and use that. I'll try and post a tutorial (Carrara based, but maybe somebody can provide relevant instructions in DAZ Studio).
Good Idea also, in DS you would need to keep the BB angled properly for it to catch good light but it would work just as well.

@bluemoon Great Link.



Does D/S have a glow available under the shaders? If so, I would add the color image map to the glow shader (if one exists), taht way there's not much need to worry about the lighting. Also in Carrara, if you have a png with a transparency, then there is no need to set up a separate alpha map.
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