When I use the “Save render settings” utility with my Scripted 3Delight settings, it doesn’t capture the render engine information. The file that is created has this info:
"scene" : {
"extra" : [
{
"type" : "studio_render_settings",
"render_options" : {
"aspect_ratio" : [ 10, 13 ],
"startTime" : 0,
"endTime" : 1,
"renderMovToId" : "ImageSeries",
"renderViewport" : false,
"isAspectConstrained" : true,
"imageSize" : [ 500, 650 ],
"renderType" : "Software",
"renderStyle" : "Normal",
"rayTraceDepth" : 1,
"openGLPasses" : 1,
"useGLSL" : false,
"isCurrentFrameRender" : true,
"useMotionBlur" : false,
"motionBlurPct" : 100,
"motionBlurSamples" : 2,
"xPixelSamples" : 4,
"yPixelSamples" : 4,
"shadowSamples" : 10,
"shadingRate" : 2,
"doubleSided" : true,
"gain" : 1,
"gamma" : 1,
"pixelFilter" : "Sinc",
"xFilterWidth" : 6,
"yFilterWidth" : 6
}
}
]
}
I think I need to change “renderType” to something other than “Software,” but what? Then I’ll also need to select the appropriate script, so I’ll need to figure out what that option is called. There’s no context help for either of these options. Does anyone know how to refer to them in a render preset script?